Empty the default of TrailSequences in NukePower

This commit is contained in:
abcdefg30
2019-05-16 15:11:58 +02:00
committed by reaperrr
parent 79f0bdc65c
commit b8fbc63542
3 changed files with 3 additions and 1 deletions

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string TrailImage = null; public readonly string TrailImage = null;
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")] [Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" }; [SequenceReference("TrailImage")] public readonly string[] TrailSequences = { };
[Desc("Interval in ticks between each spawned Trail animation.")] [Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 1; public readonly int TrailInterval = 1;

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@@ -1164,6 +1164,7 @@ palace:
FlightVelocity: 384 FlightVelocity: 384
TrailInterval: 0 TrailInterval: 0
TrailImage: large_trail TrailImage: large_trail
TrailSequences: idle
ProduceActorPower@fremen: ProduceActorPower@fremen:
Description: Recruit Fremen Description: Recruit Fremen
LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility

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@@ -376,6 +376,7 @@ NAMISL:
TrailImage: small_smoke_trail TrailImage: small_smoke_trail
TrailPalette: effectalpha75 TrailPalette: effectalpha75
TrailInterval: 0 TrailInterval: 0
TrailSequences: idle
WithNukeLaunchOverlay: WithNukeLaunchOverlay:
SelectionDecorations: SelectionDecorations: