Empty the default of TrailSequences in NukePower
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string TrailImage = null;
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public readonly string TrailImage = null;
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" };
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[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { };
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[Desc("Interval in ticks between each spawned Trail animation.")]
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 1;
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public readonly int TrailInterval = 1;
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@@ -1164,6 +1164,7 @@ palace:
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FlightVelocity: 384
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FlightVelocity: 384
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TrailInterval: 0
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TrailInterval: 0
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TrailImage: large_trail
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TrailImage: large_trail
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TrailSequences: idle
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ProduceActorPower@fremen:
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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Description: Recruit Fremen
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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@@ -376,6 +376,7 @@ NAMISL:
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TrailImage: small_smoke_trail
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TrailImage: small_smoke_trail
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TrailPalette: effectalpha75
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TrailPalette: effectalpha75
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TrailInterval: 0
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TrailInterval: 0
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TrailSequences: idle
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WithNukeLaunchOverlay:
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WithNukeLaunchOverlay:
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SelectionDecorations:
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SelectionDecorations:
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