Account for building turret facing in actor previews.
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@@ -9,14 +9,29 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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class RenderBuildingTurretedInfo : RenderBuildingInfo, Requires<TurretedInfo>
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class RenderBuildingTurretedInfo : RenderBuildingInfo, Requires<TurretedInfo>
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{
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted( init, this ); }
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var t = init.Actor.Traits.WithInterface<TurretedInfo>()
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.FirstOrDefault();
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// Show the correct turret facing
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.PlayRepeating("idle");
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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}
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}
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class RenderBuildingTurreted : RenderBuilding
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class RenderBuildingTurreted : RenderBuilding
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