RenderUnitTurreted ported

This commit is contained in:
Chris Forbes
2010-01-11 18:49:28 +13:00
parent 4b19f1dfe5
commit b94e5441dc
5 changed files with 20 additions and 14 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRa.Game.Traits
var unit = self.traits.Get<Unit>();
var info = self.Info.Traits.Get<RenderUnitRotorInfo>();
rotorAnim = new Animation(info.Image ?? self.Info.Name);
rotorAnim = new Animation(GetImage(self));
rotorAnim.PlayRepeating("rotor");
anims.Add( "rotor_1", new AnimationWithOffset(
rotorAnim,
@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
if (info.SecondaryOffset == null) return;
secondRotorAnim = new Animation(info.Image ?? self.Info.Name);
secondRotorAnim = new Animation(GetImage(self));
secondRotorAnim.PlayRepeating( "rotor2" );
anims.Add( "rotor_2", new AnimationWithOffset(
secondRotorAnim,