RenderUnitTurreted ported

This commit is contained in:
Chris Forbes
2010-01-11 18:49:28 +13:00
parent 4b19f1dfe5
commit b94e5441dc
5 changed files with 20 additions and 14 deletions

View File

@@ -17,31 +17,32 @@ namespace OpenRa.Game.Traits
var unit = self.traits.Get<Unit>();
var turreted = self.traits.Get<Turreted>();
var attack = self.traits.WithInterface<AttackBase>().FirstOrDefault();
var attackInfo = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var turretAnim = new Animation(self.LegacyInfo.Name);
var turretAnim = new Animation(GetImage(self));
turretAnim.PlayFacing( "turret", () => turreted.turretFacing );
if( self.LegacyInfo.PrimaryOffset != null )
if( attackInfo.PrimaryOffset != null )
anims.Add("turret_1", new AnimationWithOffset(
turretAnim,
() => Util.GetTurretPosition(self, unit, self.LegacyInfo.PrimaryOffset, attack.primaryRecoil),
() => Util.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil),
null) { ZOffset = 1 });
if( self.LegacyInfo.SecondaryOffset != null )
if (attackInfo.SecondaryOffset != null)
anims.Add("turret_2", new AnimationWithOffset(
turretAnim,
() => Util.GetTurretPosition(self, unit, self.LegacyInfo.SecondaryOffset, attack.secondaryRecoil),
() => Util.GetTurretPosition(self, unit, attackInfo.SecondaryOffset, attack.secondaryRecoil),
null) { ZOffset = 1 });
if( self.LegacyInfo.MuzzleFlash )
if( attackInfo.MuzzleFlash )
{
var muzzleFlash = new Animation( self.LegacyInfo.Name );
var muzzleFlash = new Animation( GetImage(self) );
muzzleFlash.PlayFetchIndex( "muzzle",
() => ( Util.QuantizeFacing( self.traits.Get<Turreted>().turretFacing, 8 ) ) * 6
+ (int)( attack.primaryRecoil * 5.9f ) ); /* hack: recoil can be 1.0f, but don't overflow into next anim */
anims.Add( "muzzle_flash", new AnimationWithOffset(
muzzleFlash,
() => Util.GetTurretPosition( self, unit, self.LegacyInfo.PrimaryOffset, attack.primaryRecoil ),
() => Util.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil),
() => attack.primaryRecoil <= 0 ) );
}
}