Convert cnc-classic turrets/weapons to world coordinates.
This commit is contained in:
@@ -65,7 +65,7 @@ HELI:
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Range: 8
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Armament:
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Weapon: HeliAGGun
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LegacyLocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
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LocalOffset: 128,-213,-85, 128,213,-85
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AttackHeli:
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FacingTolerance: 20
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LimitedAmmo:
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@@ -107,7 +107,7 @@ ORCA:
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Range: 8
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Armament:
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Weapon: OrcaAGMissiles
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LegacyLocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
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LocalOffset: 427,-171,-213, 427,171,-213
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AttackHeli:
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FacingTolerance: 20
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LimitedAmmo:
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@@ -117,7 +117,6 @@
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Buildable:
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Queue: Infantry
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TakeCover:
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LegacyOffset: 0,-2,0,4
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RenderInfantryProne:
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AttackMove:
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Passenger:
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@@ -41,7 +41,7 @@ E2:
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HP: 50
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Armament:
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Weapon: Grenade
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LegacyLocalOffset: 0,0,0,-10,0
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LocalOffset: 0,0,427
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FireDelay: 15
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AttackFrontal:
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RenderInfantryProne:
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@@ -81,7 +81,7 @@ E3:
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# range value is 1 in C&C, but OpenRA renders vision slightly differently
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Armament:
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Weapon: Rockets
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LegacyLocalOffset: 1,-6,0,-8,0
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LocalOffset: 256,43,341
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FireDelay: 5
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AttackFrontal:
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RenderInfantryProne:
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@@ -107,7 +107,7 @@ E4:
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HP: 70
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Armament:
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Weapon: Flamethrower
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LegacyLocalOffset: 0,-2,2,-4,0
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LocalOffset: 85,0,171
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FireDelay: 3
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AttackFrontal:
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WithMuzzleFlash:
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@@ -140,7 +140,7 @@ E5:
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HP: 70
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Armament:
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Weapon: Chemspray
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LegacyLocalOffset: 0,-2,2,-9
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LocalOffset: 85,0,384
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FireDelay: 3
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AttackFrontal:
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WithMuzzleFlash:
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@@ -18,10 +18,10 @@ BOAT:
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Range: 7
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Turreted:
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ROT: 7
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LegacyOffset: 0,-15,0,-4
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Offset: 640,0,171
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Armament:
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Weapon: BoatMissile
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LegacyLocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
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LocalOffset: 213,-180,0, 213,128,0, 213,0,0
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AttackTurreted:
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RenderGunboat:
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AutoTarget:
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@@ -556,11 +556,12 @@ OBLI:
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# (Range of Obelisk laser is 7.5)
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RenderBuildingCharge:
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ChargeAudio: obelpowr.aud
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QuantizedFacings: 8
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Turreted:
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ROT:255
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LegacyOffset: 0,0,-2,-17
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Armament:
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Weapon: Laser
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LocalOffset: 0,0,725
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FireDelay: 8
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AttackTurreted:
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AutoTarget:
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@@ -666,7 +667,7 @@ GUN:
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RenderBuildingTurreted:
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Armament:
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Weapon: TurretGun
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LegacyLocalOffset: 0,4,0,-2,0
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LocalOffset: -71,0,85
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AttackTurreted:
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AutoTarget:
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-AutoTargetIgnore:
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@@ -741,9 +742,11 @@ GTWR:
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# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
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Armament:
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Weapon: HighV
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LegacyLocalOffset: 0,-6,0,0,0
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LocalOffset: 256,0,256
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AttackTurreted:
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AutoTarget:
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RenderBuilding:
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QuantizedFacings: 8
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 3
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@@ -752,7 +755,6 @@ GTWR:
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WithMuzzleFlash:
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Turreted:
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ROT:255
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LegacyOffset: 0,0,0,-6
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ATWR:
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Inherits: ^Building
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@@ -783,12 +785,14 @@ ATWR:
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# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
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Turreted:
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ROT:255
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LegacyOffset: 0,0,5,2
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Armament:
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Weapon: TowerMissle
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LegacyLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
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LocalOffset: 299,299,-85, 299,-299,-85
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LocalYaw: -100,100
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AttackTurreted:
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AutoTarget:
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RenderBuilding:
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QuantizedFacings: 8
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 4
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@@ -99,9 +99,10 @@ JEEP:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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LegacyOffset: 0,2,0,-4
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Offset: -85,0,171
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Armament:
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Weapon: MachineGun
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OffsetModel: World
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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@@ -134,6 +135,7 @@ APC:
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ROT: 10
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Armament:
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Weapon: MachineGun
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OffsetModel: World
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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@@ -169,9 +171,10 @@ BGGY:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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LegacyOffset: 0,1,0,-3
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Offset: -43,0,128
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Armament:
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Weapon: MachineGun
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OffsetModel: World
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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@@ -202,7 +205,8 @@ BIKE:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Weapon: BikeRockets
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LegacyLocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalYaw: 100, -100
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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@@ -232,7 +236,7 @@ ARTY:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Weapon: ArtilleryShell
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LegacyLocalOffset: 0,-7,0,-3,0
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LocalOffset: 299, 0, 128
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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@@ -265,7 +269,7 @@ FTNK:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Weapon: BigFlamer
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LegacyLocalOffset: 2,-5,3,2,0, -2,-5,3,2,0
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LocalOffset: 213,213,-85, 213,-213,-85
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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@@ -300,9 +304,9 @@ LTNK:
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ROT: 5
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Armament:
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Weapon: 70mm
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LegacyRecoil: 2
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LegacyRecoilRecovery: 0.4
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LegacyLocalOffset: 0,3,0,-2,0
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Recoil: 85
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RecoilRecovery: 17
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LocalOffset: -128,0,85
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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@@ -334,9 +338,9 @@ MTNK:
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Armament:
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# Weapon: 120mm
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Weapon: 105mm
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LegacyRecoil: 3
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LegacyRecoilRecovery: 0.6
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LegacyLocalOffset: 0,0,0,-1,0
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Recoil: 128
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RecoilRecovery: 26
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LocalOffset: 0,0,43
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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@@ -370,13 +374,14 @@ HTNK:
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ROT: 2
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Armament@PRIMARY:
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Weapon: 120mmDual
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LegacyLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
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LegacyRecoil: 4
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LegacyRecoilRecovery: 1
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LocalOffset: 800, 180, 340, 800, -180, 340
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Recoil: 170
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RecoilRecovery: 42
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Armament@SECONDARY:
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Weapon: MammothMissiles
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LegacyLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
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LegacyRecoil: 1
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LocalOffset: -85, 384, 340, -85, -384, 340
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LocalYaw: -100, 100
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Recoil: 42
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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@@ -412,10 +417,10 @@ MSAM:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 255
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LegacyOffset: 0,6,0,-3
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Offset: -256,0,128
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Armament:
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Weapon: 227mm
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LegacyLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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LocalOffset: 213,128,0, 213,-128,0
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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@@ -446,14 +451,14 @@ MLRS:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 5
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LegacyOffset: 0,3,0,-3
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Offset: -128,0,128
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# AlignWhenIdle: true
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Armament@PRIMARY:
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Weapon: HonestJohn
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LegacyLocalOffset: -4,0,0,0,0
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LocalOffset: 0,-171,0
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Armament@SECONDARY:
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Weapon: HonestJohn
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LegacyLocalOffset: 4,0,0,0,0
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LocalOffset:0,171,0
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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@@ -490,7 +495,7 @@ STNK:
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UncloakSound: appear1.aud
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Armament:
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Weapon: 227mm.stnk
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LegacyLocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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