Allow changing ZOffset of renderables in ActorPreviewPlaceBuildingPreview
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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Footprint types to draw above the actor preview.")]
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public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Invalid;
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[Desc("Custom ZOffset of the rendered building preview.")]
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public readonly int ZOffset = 0;
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protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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return new ActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init);
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@@ -82,10 +85,14 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey))
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{
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var renderable = r;
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if (info.PreviewAlpha < 1f && r is IModifyableRenderable mr)
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yield return mr.WithAlpha(mr.Alpha * info.PreviewAlpha);
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else
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yield return r;
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renderable = mr.WithAlpha(mr.Alpha * info.PreviewAlpha);
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if (info.ZOffset != 0)
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renderable = renderable.WithZOffset(info.ZOffset);
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yield return renderable;
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}
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if (info.FootprintOverPreview != PlaceBuildingCellType.None)
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