Remove some code noise and improved the chinook cargo check
This commit is contained in:
@@ -19,65 +19,60 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Missions
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namespace OpenRA.Mods.RA.Missions
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{
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{
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public class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
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class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
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public class Allies01Script : IWorldLoaded, ITick
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class Allies01Script : IWorldLoaded, ITick
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{
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{
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private static readonly string[] objectives =
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static readonly string[] objectives =
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{
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{
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"Find Einstein.",
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"Find Einstein.",
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"Wait for the helicopter and extract Einstein."
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"Wait for the helicopter and extract Einstein."
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};
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};
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private int currentObjective;
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int currentObjective;
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private Player allies;
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Player allies;
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private Player soviets;
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Player soviets;
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private ISound music;
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ISound music;
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private Actor insertionLZ;
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Actor insertionLZ;
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private Actor extractionLZ;
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Actor extractionLZ;
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private Actor lab;
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Actor lab;
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private Actor insertionLZEntryPoint;
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Actor insertionLZEntryPoint;
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private Actor extractionLZEntryPoint;
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Actor extractionLZEntryPoint;
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private Actor chinookExitPoint;
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Actor chinookExitPoint;
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private Actor shipSpawnPoint;
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Actor shipSpawnPoint;
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private Actor shipMovePoint;
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Actor shipMovePoint;
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private Actor einstein;
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Actor einstein;
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private Actor einsteinChinook;
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Actor einsteinChinook;
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private Actor tanya;
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Actor tanya;
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private Actor attackEntryPoint1;
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Actor attackEntryPoint1;
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private Actor attackEntryPoint2;
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Actor attackEntryPoint2;
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private static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
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static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
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private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
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static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
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private static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
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static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
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private int currentAttackWaveFrameNumber;
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int currentAttackWaveFrameNumber;
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private int currentAttackWave;
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int currentAttackWave;
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private const int einsteinChinookArrivesAtAttackWave = 5;
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const int einsteinChinookArrivesAtAttackWave = 5;
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private const int labRange = 5;
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const int labRange = 5;
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private const string einsteinName = "einstein";
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const string einsteinName = "einstein";
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private const string tanyaName = "e7";
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const string tanyaName = "e7";
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private const string chinookName = "tran";
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const string chinookName = "tran";
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private const string signalFlareName = "flare";
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const string signalFlareName = "flare";
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private void NextObjective()
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void DisplayObjective()
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{
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currentObjective++;
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}
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private void DisplayObjective()
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{
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud", 5);
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Sound.Play("bleep6.aud", 5);
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}
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}
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private void MissionFailed(Actor self, string text)
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void MissionFailed(Actor self, string text)
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{
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{
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if (allies.WinState != WinState.Undefined)
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if (allies.WinState != WinState.Undefined)
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{
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{
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@@ -89,7 +84,7 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("misnlst1.aud", 5);
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Sound.Play("misnlst1.aud", 5);
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}
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}
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private void MissionAccomplished(Actor self, string text)
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void MissionAccomplished(Actor self, string text)
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{
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{
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if (allies.WinState != WinState.Undefined)
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if (allies.WinState != WinState.Undefined)
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{
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{
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@@ -132,7 +127,7 @@ namespace OpenRA.Mods.RA.Missions
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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Sound.Play("einok1.aud"); // "Incredible!" - Einstein
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Sound.Play("einok1.aud"); // "Incredible!" - Einstein
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SendShips(self);
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SendShips(self);
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NextObjective();
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currentObjective++;
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DisplayObjective();
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DisplayObjective();
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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}
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}
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@@ -158,7 +153,7 @@ namespace OpenRA.Mods.RA.Missions
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FlyEinsteinFromExtractionLZ(self);
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FlyEinsteinFromExtractionLZ(self);
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}
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}
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}
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}
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if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
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if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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{
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MissionAccomplished(self, "Einstein was rescued.");
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MissionAccomplished(self, "Einstein was rescued.");
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}
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}
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@@ -173,12 +168,12 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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private void SpawnSignalFlare(Actor self)
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void SpawnSignalFlare(Actor self)
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{
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{
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self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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}
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}
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private void SendAttackWave(Actor self, IEnumerable<string> wave)
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void SendAttackWave(Actor self, IEnumerable<string> wave)
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{
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{
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foreach (var unit in wave)
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foreach (var unit in wave)
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{
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{
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@@ -188,25 +183,25 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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private IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range)
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IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range)
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{
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{
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return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
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return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
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.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
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.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
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}
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}
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private bool AlliesControlLab(Actor self)
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bool AlliesControlLab(Actor self)
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{
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{
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var units = UnitsNearActor(self, lab, labRange);
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var units = UnitsNearActor(self, lab, labRange);
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return units.Any() && units.All(a => a.Owner == allies);
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return units.Any() && units.All(a => a.Owner == allies);
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}
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}
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private void SpawnEinsteinAtLab(Actor self)
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void SpawnEinsteinAtLab(Actor self)
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{
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{
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einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
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einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
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}
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}
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private void SendShips(Actor self)
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void SendShips(Actor self)
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{
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{
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for (int i = 0; i < ships.Length; i++)
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for (int i = 0; i < ships.Length; i++)
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{
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{
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@@ -216,7 +211,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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private void FlyEinsteinFromExtractionLZ(Actor self)
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void FlyEinsteinFromExtractionLZ(Actor self)
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{
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{
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einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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@@ -228,7 +223,7 @@ namespace OpenRA.Mods.RA.Missions
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einsteinChinook.QueueActivity(new RemoveSelf());
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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}
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private void FlyTanyaToInsertionLZ(Actor self)
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void FlyTanyaToInsertionLZ(Actor self)
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{
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{
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tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
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tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
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var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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@@ -264,7 +259,7 @@ namespace OpenRA.Mods.RA.Missions
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Game.ConnectionStateChanged += StopMusic;
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Game.ConnectionStateChanged += StopMusic;
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}
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}
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private void StopMusic(OrderManager orderManager)
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void StopMusic(OrderManager orderManager)
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{
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{
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if (!orderManager.GameStarted)
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if (!orderManager.GameStarted)
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{
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{
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