Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody
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@@ -29,6 +29,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Visual offset")]
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public readonly WVec LocalOffset = WVec.Zero;
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[Desc("Defines if the Voxel should have a shadow.")]
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public readonly bool ShowShadow = true;
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public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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@@ -53,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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Func<WVec> barrelOffset = () => body.LocalToWorld((t.Offset + LocalOffset.Rotate(quantizedTurret())).Rotate(quantizedBody()));
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yield return new VoxelAnimation(voxel, barrelOffset, () => new[] { turretOrientation(), orientation() },
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() => false, () => 0);
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() => false, () => 0, ShowShadow);
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}
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}
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@@ -82,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var rv = self.Trait<RenderVoxels>();
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rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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BarrelOffset, BarrelRotation,
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() => IsTraitDisabled || !buildComplete, () => 0));
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() => IsTraitDisabled || !buildComplete, () => 0, info.ShowShadow));
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}
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WVec BarrelOffset()
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