Merge pull request #11956 from obrakmann/fix11953_fix-aircraft-reservation-madness
Fix aircraft reservation madness
This commit is contained in:
@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Activities
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public class FlyAttack : Activity
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{
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readonly Target target;
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readonly Aircraft aircraft;
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readonly AttackPlane attackPlane;
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readonly AmmoPool[] ammoPools;
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@@ -28,6 +29,7 @@ namespace OpenRA.Mods.Common.Activities
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public FlyAttack(Actor self, Target target)
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{
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this.target = target;
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aircraft = self.Trait<Aircraft>();
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attackPlane = self.TraitOrDefault<AttackPlane>();
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ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
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ticksUntilTurn = attackPlane.AttackPlaneInfo.AttackTurnDelay;
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@@ -38,10 +40,9 @@ namespace OpenRA.Mods.Common.Activities
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if (!target.IsValidFor(self))
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return NextActivity;
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// Move to the next activity only if all ammo pools are depleted and none reload automatically
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// TODO: This should check whether there is ammo left that is actually suitable for the target
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if (ammoPools.All(x => !x.Info.SelfReloads && !x.HasAmmo()))
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return ActivityUtils.SequenceActivities(new ReturnToBase(self), NextActivity);
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return ActivityUtils.SequenceActivities(new ReturnToBase(self), this);
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if (attackPlane != null)
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attackPlane.DoAttack(self, target);
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@@ -56,6 +57,10 @@ namespace OpenRA.Mods.Common.Activities
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inner = ActivityUtils.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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else
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inner = ActivityUtils.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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// HACK: This needs to be done in this round-about way because TakeOff doesn't behave as expected when it doesn't have a NextActivity.
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if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude)
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inner = ActivityUtils.SequenceActivities(new TakeOff(self), inner);
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}
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inner = ActivityUtils.RunActivity(self, inner);
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@@ -65,9 +65,9 @@ namespace OpenRA.Mods.Common.Activities
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return ActivityUtils.SequenceActivities(new HeliFly(self, newTarget));
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}
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// If any AmmoPool is depleted and no weapon is valid against target, return to helipad to reload and then move to next activity
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// If any AmmoPool is depleted and no weapon is valid against target, return to helipad to reload and then resume the activity
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if (ammoPools.Any(x => !x.Info.SelfReloads && !x.HasAmmo()) && !attackHeli.HasAnyValidWeapons(target))
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return ActivityUtils.SequenceActivities(new HeliReturnToBase(self), NextActivity);
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return ActivityUtils.SequenceActivities(new HeliReturnToBase(self), this);
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var dist = target.CenterPosition - self.CenterPosition;
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@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Activities
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public class ResupplyAircraft : Activity
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{
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readonly Aircraft aircraft;
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Activity inner;
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public ResupplyAircraft(Actor self)
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{
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@@ -27,22 +28,45 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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var host = aircraft.GetActorBelow();
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if (host == null)
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if (IsCanceled)
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return NextActivity;
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if (aircraft.IsPlane)
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return ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host)
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.Append(new CallFunc(() => aircraft.UnReserve()))
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.Append(new WaitFor(() => NextActivity != null || Reservable.IsReserved(host)))
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.Append(new TakeOff(self))
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.Append(NextActivity).ToArray());
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if (inner == null)
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{
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var host = aircraft.GetActorBelow();
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// If is helicopter move away as soon as the resupply ends
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return ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host).Append(new TakeOff(self)).Append(NextActivity).ToArray());
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if (host == null)
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return NextActivity;
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if (aircraft.IsPlane)
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{
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inner = ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host)
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.Append(new CallFunc(() => aircraft.MayYieldReservation = true))
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.Append(new WaitFor(() => NextActivity != null || aircraft.ReservedActor == null))
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.ToArray());
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}
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else
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{
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// Helicopters should take off from their helipad immediately after resupplying.
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// HACK: NextActivity needs to be appended here because otherwise TakeOff does stupid things.
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inner = ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host).Append(new TakeOff(self)).Append(NextActivity).ToArray());
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}
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}
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else
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inner = ActivityUtils.RunActivity(self, inner);
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// The inner == NextActivity check is needed here because of the TakeOff issue mentioned in the comment above.
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return inner == null || inner == NextActivity ? NextActivity : this;
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}
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public override void Cancel(Actor self)
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{
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if (!IsCanceled && inner != null)
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inner.Cancel(self);
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base.Cancel(self);
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}
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}
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}
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@@ -104,13 +104,14 @@ namespace OpenRA.Mods.Common.Traits
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UpgradeManager um;
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IDisposable reservation;
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Actor reservedActor;
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IEnumerable<int> speedModifiers;
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[Sync] public int Facing { get; set; }
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[Sync] public WPos CenterPosition { get; private set; }
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public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
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public int TurnSpeed { get { return Info.TurnSpeed; } }
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public Actor ReservedActor { get; private set; }
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public bool MayYieldReservation;
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bool airborne;
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bool cruising;
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@@ -190,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
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if (reservation != null)
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{
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var distanceFromReservationActor = (reservedActor.CenterPosition - self.CenterPosition).HorizontalLength;
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var distanceFromReservationActor = (ReservedActor.CenterPosition - self.CenterPosition).HorizontalLength;
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if (distanceFromReservationActor < Info.WaitDistanceFromResupplyBase.Length)
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return WVec.Zero;
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}
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@@ -277,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
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if (reservable != null)
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{
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reservation = reservable.Reserve(target, self, this);
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reservedActor = target;
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ReservedActor = target;
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}
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}
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@@ -288,7 +289,8 @@ namespace OpenRA.Mods.Common.Traits
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reservation.Dispose();
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reservation = null;
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reservedActor = null;
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ReservedActor = null;
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MayYieldReservation = false;
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if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length <= Info.LandAltitude.Length)
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self.QueueActivity(new TakeOff(self));
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@@ -614,8 +616,6 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(new ResupplyAircraft(self));
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}
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else
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UnReserve();
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}
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#endregion
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@@ -29,11 +29,19 @@ namespace OpenRA.Mods.Common.Traits
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return; /* nothing to do */
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if (!Target.FromActor(reservedFor).IsValidFor(self))
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reservedFor = null; /* not likely to arrive now. */
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{
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/* Not likely to arrive now. */
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reservedForAircraft.UnReserve();
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reservedFor = null;
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reservedForAircraft = null;
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}
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}
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public IDisposable Reserve(Actor self, Actor forActor, Aircraft forAircraft)
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{
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if (reservedForAircraft != null && reservedForAircraft.MayYieldReservation)
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reservedForAircraft.UnReserve();
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reservedFor = forActor;
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reservedForAircraft = forAircraft;
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@@ -53,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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public static bool IsReserved(Actor a)
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{
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var res = a.TraitOrDefault<Reservable>();
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return res != null && res.reservedFor != null;
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return res != null && res.reservedForAircraft != null && !res.reservedForAircraft.MayYieldReservation;
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}
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public void Disposing(Actor self)
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