extend those shims to the edge

This commit is contained in:
Chris Forbes
2009-12-22 19:56:39 +13:00
parent 1c95ac0975
commit b9d231d500

View File

@@ -82,9 +82,11 @@ namespace OpenRa.Game
shimSprites = new[]
{
new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 192, 9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 202, 9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 11, 192, 64, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 11, 202, 64, 10 ), TextureChannel.Alpha ),
};
ready = new Animation("pips");
@@ -315,8 +317,15 @@ namespace OpenRa.Game
for (var j = 0; j < y; j++)
chromeRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), 0);
chromeRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), 0);
chromeRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), 0);
for (var i = 0; i < columns; i++)
{
chromeRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), 0);
chromeRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), 0);
}
chromeRenderer.Flush();
if (tooltipItem != null)