Improve performance of line rendering.

- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once.
- Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
This commit is contained in:
RoosterDragon
2015-05-19 20:50:51 +01:00
parent 9397749118
commit b9ebeaadca
12 changed files with 138 additions and 100 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
@@ -69,10 +70,25 @@ namespace OpenRA.Graphics
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
DrawLine(tl, tr, c, c);
DrawLine(tl, bl, c, c);
DrawLine(tr, br, c, c);
DrawLine(bl, br, c, c);
DrawLine(tl, tr, c);
DrawLine(tl, bl, c);
DrawLine(tr, br, c);
DrawLine(bl, br, c);
}
public void DrawLine(float2 start, float2 end, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
@@ -82,19 +98,52 @@ namespace OpenRA.Graphics
if (nv + 2 > renderer.TempBufferSize)
Flush();
vertices[nv++] = new Vertex(start + Offset,
startColor.R / 255.0f, startColor.G / 255.0f,
startColor.B / 255.0f, startColor.A / 255.0f);
var r = startColor.R / 255.0f;
var g = startColor.G / 255.0f;
var b = startColor.B / 255.0f;
var a = startColor.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end + Offset,
endColor.R / 255.0f, endColor.G / 255.0f,
endColor.B / 255.0f, endColor.A / 255.0f);
r = endColor.R / 255.0f;
g = endColor.G / 255.0f;
b = endColor.B / 255.0f;
a = endColor.A / 255.0f;
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLineStrip(IEnumerable<float2> points, Color color)
{
renderer.CurrentBatchRenderer = this;
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
var first = true;
var prev = new Vertex();
foreach (var point in points)
{
if (first)
{
first = false;
prev = new Vertex(point + Offset, r, g, b, a);
continue;
}
if (nv + 2 > renderer.TempBufferSize)
Flush();
vertices[nv++] = prev;
prev = new Vertex(point + Offset, r, g, b, a);
vertices[nv++] = prev;
}
}
public void FillRect(RectangleF r, Color color)
{
for (var y = r.Top; y < r.Bottom; y++)
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color, color);
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color);
}
public void FillEllipse(RectangleF r, Color color)
@@ -106,7 +155,7 @@ namespace OpenRA.Graphics
for (var y = r.Top; y <= r.Bottom; y++)
{
var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color, color);
DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color);
}
}

View File

@@ -65,13 +65,13 @@ namespace OpenRA.Graphics
var z = float2.Lerp(start, end, value);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(start + p, end + p, c, c);
wlr.DrawLine(start + q, end + q, c2, c2);
wlr.DrawLine(start + r, end + r, c, c);
wlr.DrawLine(start + p, end + p, c);
wlr.DrawLine(start + q, end + q, c2);
wlr.DrawLine(start + r, end + r, c);
wlr.DrawLine(start + p, z + p, barColor2, barColor2);
wlr.DrawLine(start + q, z + q, barColor, barColor);
wlr.DrawLine(start + r, z + r, barColor2, barColor2);
wlr.DrawLine(start + p, z + p, barColor2);
wlr.DrawLine(start + q, z + q, barColor);
wlr.DrawLine(start + r, z + r, barColor2);
}
Color GetHealthColor(Health health)
@@ -125,13 +125,13 @@ namespace OpenRA.Graphics
var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(start + p, end + p, c, c);
wlr.DrawLine(start + q, end + q, c2, c2);
wlr.DrawLine(start + r, end + r, c, c);
wlr.DrawLine(start + p, end + p, c);
wlr.DrawLine(start + q, end + q, c2);
wlr.DrawLine(start + r, end + r, c);
wlr.DrawLine(start + p, z + p, healthColor2, healthColor2);
wlr.DrawLine(start + q, z + q, healthColor, healthColor);
wlr.DrawLine(start + r, z + r, healthColor2, healthColor2);
wlr.DrawLine(start + p, z + p, healthColor2);
wlr.DrawLine(start + q, z + q, healthColor);
wlr.DrawLine(start + r, z + r, healthColor2);
if (health.DisplayHp != health.HP)
{
@@ -143,9 +143,9 @@ namespace OpenRA.Graphics
deltaColor.B / 2);
var zz = float2.Lerp(start, end, (float)health.DisplayHp / health.MaxHP);
wlr.DrawLine(z + p, zz + p, deltaColor2, deltaColor2);
wlr.DrawLine(z + q, zz + q, deltaColor, deltaColor);
wlr.DrawLine(z + r, zz + r, deltaColor2, deltaColor2);
wlr.DrawLine(z + p, zz + p, deltaColor2);
wlr.DrawLine(z + q, zz + q, deltaColor);
wlr.DrawLine(z + r, zz + r, deltaColor2);
}
}

View File

@@ -55,15 +55,15 @@ namespace OpenRA.Graphics
var v = new float2(0, 4f / wr.Viewport.Zoom);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(tl + u, tl, color, color);
wlr.DrawLine(tl, tl + v, color, color);
wlr.DrawLine(tr, tr - u, color, color);
wlr.DrawLine(tr, tr + v, color, color);
wlr.DrawLine(tl + u, tl, color);
wlr.DrawLine(tl, tl + v, color);
wlr.DrawLine(tr, tr - u, color);
wlr.DrawLine(tr, tr + v, color);
wlr.DrawLine(bl, bl + u, color, color);
wlr.DrawLine(bl, bl - v, color, color);
wlr.DrawLine(br, br - u, color, color);
wlr.DrawLine(br, br - v, color, color);
wlr.DrawLine(bl, bl + u, color);
wlr.DrawLine(bl, bl - v, color);
wlr.DrawLine(br, br - u, color);
wlr.DrawLine(br, br - v, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Graphics
var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(a, b, color, color);
Game.Renderer.WorldLineRenderer.DrawLine(a, b, color);
wr.DrawTargetMarker(color, b);
a = b;
}

View File

@@ -202,7 +202,7 @@ namespace OpenRA.Graphics
{
var pa = pos + offset.Rotate(WRot.FromFacing(8 * i));
var pb = pos + offset.Rotate(WRot.FromFacing(8 * i + 6));
Game.Renderer.WorldLineRenderer.DrawLine(ScreenPosition(pa), ScreenPosition(pb), c, c);
Game.Renderer.WorldLineRenderer.DrawLine(ScreenPosition(pa), ScreenPosition(pb), c);
}
}
@@ -214,10 +214,10 @@ namespace OpenRA.Graphics
var tr = new float2(br.X, tl.Y);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(location + tl, location + tr, c, c);
wlr.DrawLine(location + tr, location + br, c, c);
wlr.DrawLine(location + br, location + bl, c, c);
wlr.DrawLine(location + bl, location + tl, c, c);
wlr.DrawLine(location + tl, location + tr, c);
wlr.DrawLine(location + tr, location + br, c);
wlr.DrawLine(location + br, location + bl, c);
wlr.DrawLine(location + bl, location + tl, c);
}
public void RefreshPalette()

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Graphics
var oldWidth = wlr.LineWidth;
wlr.LineWidth = wr.Viewport.Zoom * width;
wlr.DrawLine(src, dest, color, color);
wlr.DrawLine(src, dest, color);
wlr.LineWidth = oldWidth;
}

View File

@@ -135,10 +135,10 @@ namespace OpenRA.Mods.Common.Graphics
// Draw transformed shadow sprite rect
var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c);
// Draw voxel bounding box
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
@@ -171,20 +171,20 @@ namespace OpenRA.Mods.Common.Graphics
corners[i] = pxPos + new float2(screen[0], screen[1]);
}
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c);
}
public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -69,8 +69,8 @@ namespace OpenRA.Mods.Common.Traits
var o = wr.ScreenPosition(pos);
var a = wr.ScreenPosition(pos + da * 224 / da.Length);
var b = wr.ScreenPosition(pos + db * 224 / db.Length);
wlr.DrawLine(o, a, c, c);
wlr.DrawLine(o, b, c, c);
wlr.DrawLine(o, a, c);
wlr.DrawLine(o, b, c);
}
return;
@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
var sm = wr.ScreenPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset);
wlr.DrawLine(sm, sd, c, c);
wlr.DrawLine(sm, sd, c);
wr.DrawTargetMarker(c, sm);
}
}

View File

@@ -118,21 +118,18 @@ namespace OpenRA.Mods.Common.Widgets
if (points.Any())
{
points = points.Reverse().Take(xAxisSize).Reverse();
var scaledData = points.Select(d => d * scale);
var x = 0;
scaledData.Aggregate((a, b) =>
var lastX = 0;
var lastPoint = 0f;
Game.Renderer.LineRenderer.DrawLineStrip(
points.Select((point, x) =>
{
Game.Renderer.LineRenderer.DrawLine(
origin + new float2(x, -a),
origin + new float2(x + xStep, -b),
color, color);
x += xStep;
return b;
});
lastX = x;
lastPoint = point;
return origin + new float2(x * xStep, -point * scale);
}), color);
var value = points.Last();
if (value != 0)
tiny.DrawText(GetValueFormat().F(value), origin + new float2(x, -value * scale - 2), color);
if (lastPoint != 0f)
tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color);
}
tiny.DrawText(key, new float2(rect.Left, rect.Top) + new float2(5, 10 * keyOffset + 3), color);
@@ -142,7 +139,7 @@ namespace OpenRA.Mods.Common.Widgets
// TODO: make this stuff not draw outside of the RenderBounds
for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
{
Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White);
tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
}
@@ -151,16 +148,16 @@ namespace OpenRA.Mods.Common.Widgets
for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep)
{
var yValue = y / scale;
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White);
tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White);
}
bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White);
}
public override Widget Clone()

View File

@@ -23,34 +23,26 @@ namespace OpenRA.Mods.Common.Widgets
var origin = new float2(rect.Right, rect.Bottom);
var basis = new float2(-rect.Width / 100, -rect.Height / 100);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White);
var k = 0;
foreach (var item in PerfHistory.Items.Values)
{
var n = 0;
item.Samples().Aggregate((a, b) =>
{
Game.Renderer.LineRenderer.DrawLine(
origin + new float2(n, (float)a) * basis,
origin + new float2(n + 1, (float)b) * basis,
item.C, item.C);
++n;
return b;
});
Game.Renderer.LineRenderer.DrawLineStrip(
item.Samples().Select((sample, i) => origin + new float2(i, (float)sample) * basis), item.C);
var u = new float2(rect.Left, rect.Top);
Game.Renderer.LineRenderer.DrawLine(
u + new float2(10, 10 * k + 5),
u + new float2(12, 10 * k + 5),
item.C, item.C);
item.C);
Game.Renderer.LineRenderer.DrawLine(
u + new float2(10, 10 * k + 4),
u + new float2(12, 10 * k + 4),
item.C, item.C);
item.C);
++k;
}

View File

@@ -256,9 +256,9 @@ namespace OpenRA.Mods.Common.Widgets
var pingCell = world.Map.CellContaining(radarPing.Position);
var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
lr.DrawLine(points[0], points[1], c, c);
lr.DrawLine(points[1], points[2], c, c);
lr.DrawLine(points[2], points[0], c, c);
lr.DrawLine(points[0], points[1], c);
lr.DrawLine(points[1], points[2], c);
lr.DrawLine(points[2], points[0], c);
}
lr.LineWidth = oldWidth;

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
top.Y -= 1;
}
Game.Renderer.LineRenderer.DrawLine(bottom, top, color, color);
Game.Renderer.LineRenderer.DrawLine(bottom, top, color);
}
}
else
@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Common.Widgets
right.X -= 1;
}
Game.Renderer.LineRenderer.DrawLine(left, right, color, color);
Game.Renderer.LineRenderer.DrawLine(left, right, color);
}
}
else