adds map filtering by PlayerCount
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@@ -200,11 +200,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void EnumerateMaps(MapClassification tab, ScrollItemWidget template)
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void EnumerateMaps(MapClassification tab, ScrollItemWidget template)
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{
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{
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int playerCountFilter;
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if (!int.TryParse(mapFilter, out playerCountFilter))
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playerCountFilter = -1;
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var maps = tabMaps[tab]
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var maps = tabMaps[tab]
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.Where(m => gameMode == null || m.Type == gameMode)
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.Where(m => gameMode == null || m.Type == gameMode)
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.Where(m => mapFilter == null ||
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.Where(m => mapFilter == null ||
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m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 ||
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m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 ||
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m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0)
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m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 ||
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m.PlayerCount == playerCountFilter)
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.OrderBy(m => m.PlayerCount)
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.OrderBy(m => m.PlayerCount)
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.ThenBy(m => m.Title);
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.ThenBy(m => m.Title);
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