Merge pull request #9377 from reaperrr/fix-bldplace-overlay
Fixed TS crane overlay's last frame hiding idle overlay
This commit is contained in:
@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly Animation overlay;
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bool buildComplete;
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bool visible;
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public WithBuildingPlacedOverlay(Actor self, WithBuildingPlacedOverlayInfo info)
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{
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@@ -47,15 +48,16 @@ namespace OpenRA.Mods.Common.Traits
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete);
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() => !visible || !buildComplete);
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overlay.Play(info.Sequence);
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overlay.PlayThen(info.Sequence, () => visible = false);
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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public void BuildingComplete(Actor self)
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{
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buildComplete = true;
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visible = false;
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}
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public void Sold(Actor self) { }
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@@ -79,7 +81,8 @@ namespace OpenRA.Mods.Common.Traits
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public void BuildingPlaced(Actor self)
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{
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overlay.Play(overlay.CurrentSequence.Name);
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visible = true;
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overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);
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}
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}
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}
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@@ -39,6 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly Animation overlay;
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bool buildComplete;
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bool visible;
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public WithRepairOverlay(Actor self, WithRepairOverlayInfo info)
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{
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@@ -47,11 +48,11 @@ namespace OpenRA.Mods.Common.Traits
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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overlay.PlayThen(info.Sequence, () => visible = false);
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !buildComplete,
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() => !visible || !buildComplete,
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() => info.PauseOnLowPower && self.IsDisabled(),
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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@@ -77,7 +78,8 @@ namespace OpenRA.Mods.Common.Traits
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public void Repairing(Actor self, Actor host)
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{
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overlay.Play(overlay.CurrentSequence.Name);
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visible = true;
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overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);
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}
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}
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}
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@@ -233,7 +233,7 @@ GADEPT:
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Sequence: idle-light
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WithIdleOverlay@GROUND:
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Sequence: ground
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WithRepairOverlay@CIRCUITS:
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WithIdleOverlay@CIRCUITS:
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Sequence: circuits
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WithRepairOverlay@CRANE:
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Sequence: crane
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@@ -1073,10 +1073,12 @@ gadept.gdi:
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circuits: gtdept_a
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Length: 5
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ZOffset: -1c511
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Tick: 120
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damaged-circuits: gtdept_a
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Start: 5
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Length: 5
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ZOffset: -1c511
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Tick: 120
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crane: gtdept_c
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Length: 16
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platform: gtdept_d
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@@ -1129,10 +1131,12 @@ gadept.nod:
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circuits: gtdept_a
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Length: 5
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ZOffset: -1c511
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Tick: 120
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damaged-circuits: gtdept_a
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Start: 5
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Length: 5
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ZOffset: -1c511
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Tick: 120
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crane: gtdept_c
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Length: 16
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platform: gtdept_d
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