Remove now-redundant actor gatick (deployed tick tank)

This commit is contained in:
Pavel Penev
2016-02-13 19:46:52 +02:00
parent 99afec6533
commit ba0781c28d
2 changed files with 0 additions and 66 deletions

View File

@@ -163,49 +163,6 @@ NASAM:
SelectionDecorations:
VisualBounds: 40, 36, -3, -8
GATICK:
Inherits: ^DeployedVehicle
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Health:
HP: 350
Armor:
Type: Concrete
RevealsShroud:
Range: 5c0
Turreted:
ROT: 6
InitialFacing: 224
Offset: 0,96,224
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
BodyOrientation:
QuantizedFacings: 32
RenderVoxels:
WithVoxelBarrel:
LocalOffset: 128,0,348
WithVoxelTurret:
Transforms:
IntoActor: ttnk
Facing: 159
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
WithMuzzleOverlay:
GAARTY:
Inherits@1: ^DeployedVehicle
Valued:

View File

@@ -735,29 +735,6 @@ nawall:
Offset: 0, 0
UseTilesetCode: false
gatick:
Defaults:
Offset: 0, -13
UseTilesetCode: true
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
muzzle: gunfire
Length: *
Offset: 0, 0
UseTilesetCode: false
emp-overlay: emp_fx01
Length: *
Offset: 0, 0
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
make: gatickmk
Length: 24
ShadowStart: 24
gaicbm:
Defaults:
Offset: 0, -12