Remove now-redundant actor gatick (deployed tick tank)
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@@ -163,49 +163,6 @@ NASAM:
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SelectionDecorations:
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VisualBounds: 40, 36, -3, -8
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GATICK:
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Inherits: ^DeployedVehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Tick Tank
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Health:
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HP: 350
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 6
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InitialFacing: 224
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Offset: 0,96,224
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Armament@PRIMARY:
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Weapon: 90mm
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LocalOffset: 448,0,348
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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MuzzleSequence: muzzle
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Armament@ELITE:
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Weapon: 120mmx
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LocalOffset: 448,0,348
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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MuzzleSequence: muzzle
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BodyOrientation:
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QuantizedFacings: 32
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: 128,0,348
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WithVoxelTurret:
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Transforms:
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IntoActor: ttnk
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Facing: 159
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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WithMuzzleOverlay:
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GAARTY:
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Inherits@1: ^DeployedVehicle
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Valued:
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@@ -735,29 +735,6 @@ nawall:
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Offset: 0, 0
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UseTilesetCode: false
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gatick:
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Defaults:
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Offset: 0, -13
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UseTilesetCode: true
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idle:
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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muzzle: gunfire
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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ZOffset: 512
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BlendMode: Additive
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make: gatickmk
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Length: 24
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ShadowStart: 24
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gaicbm:
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Defaults:
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Offset: 0, -12
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