Merge pull request #12705 from pchote/tweak-killself

Fix KillsSelf trait.
This commit is contained in:
abcdefg30
2017-02-10 19:06:20 +01:00
committed by GitHub

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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly bool RemoveInstead = false;
[Desc("The amount of time (in ticks) before the actor dies. Two values indicate a range between which a random value is chosen.")]
public readonly int[] Delay = { 250 };
public readonly int[] Delay = { 0 };
public override object Create(ActorInitializer init) { return new KillsSelf(init.Self, this); }
}
@@ -34,18 +34,35 @@ namespace OpenRA.Mods.Common.Traits
lifetime = Util.RandomDelay(self.World, info.Delay);
}
public void AddedToWorld(Actor self)
protected override void TraitEnabled(Actor self)
{
// Actors can be created without being added to the world
// We want to make sure that this only triggers once they are inserted into the world
if (lifetime == 0 && self.IsInWorld)
Kill(self);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
if (!IsTraitDisabled)
TraitEnabled(self);
}
protected override void TraitEnabled(Actor self)
void ITick.Tick(Actor self)
{
if (self.IsDead)
if (!self.IsInWorld || self.IsDead || IsTraitDisabled)
return;
if (lifetime > 0)
if (!self.World.Map.Contains(self.Location))
return;
if (lifetime-- <= 0)
Kill(self);
}
void Kill(Actor self)
{
if (self.IsDead)
return;
if (Info.RemoveInstead || !self.Info.HasTraitInfo<HealthInfo>())
@@ -53,22 +70,5 @@ namespace OpenRA.Mods.Common.Traits
else
self.Kill(self);
}
void ITick.Tick(Actor self)
{
if (self.IsDead || IsTraitDisabled)
return;
if (!self.World.Map.Contains(self.Location))
return;
if (lifetime-- == 0)
{
if (Info.RemoveInstead || !self.Info.HasTraitInfo<HealthInfo>())
self.Dispose();
else
self.Kill(self);
}
}
}
}