Remove DisableWindowsRenderThread and use threaded renderering for non windowed mode
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@@ -179,9 +179,6 @@ namespace OpenRA
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[Desc("At which frames per second to cap the framerate.")]
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public int MaxFramerate = 60;
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[Desc("Disable separate OpenGL render thread on Windows operating systems.")]
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public bool DisableWindowsRenderThread = true;
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[Desc("Disable the OpenGL debug message callback feature.")]
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public bool DisableGLDebugMessageCallback = false;
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@@ -288,9 +288,8 @@ namespace OpenRA.Platforms.Default
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// Run graphics rendering on a dedicated thread.
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// The calling thread will then have more time to process other tasks, since rendering happens in parallel.
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// If the calling thread is the main game thread, this means it can run more logic and render ticks.
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// This is disabled on Windows because it breaks the ability to minimize/restore the window from the taskbar for reasons that we dont understand.
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var threadedRenderer = Platform.CurrentPlatform != PlatformType.Windows || !Game.Settings.Graphics.DisableWindowsRenderThread;
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if (!threadedRenderer)
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// This is disabled when running in windowed mode on Windows because it breaks the ability to minimize/restore the window.
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if (Platform.CurrentPlatform == PlatformType.Windows && windowMode == WindowMode.Windowed)
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{
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var ctx = new Sdl2GraphicsContext(this);
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ctx.InitializeOpenGL();
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