Remove DisableWindowsRenderThread and use threaded renderering for non windowed mode
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@@ -179,9 +179,6 @@ namespace OpenRA
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[Desc("At which frames per second to cap the framerate.")]
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public int MaxFramerate = 60;
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[Desc("Disable separate OpenGL render thread on Windows operating systems.")]
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public bool DisableWindowsRenderThread = true;
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[Desc("Disable the OpenGL debug message callback feature.")]
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public bool DisableGLDebugMessageCallback = false;
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