Remove DisableWindowsRenderThread and use threaded renderering for non windowed mode

This commit is contained in:
abcdefg30
2020-03-23 20:23:45 +01:00
committed by Paul Chote
parent 7a1169744e
commit ba7e1319ac
2 changed files with 2 additions and 6 deletions

View File

@@ -288,9 +288,8 @@ namespace OpenRA.Platforms.Default
// Run graphics rendering on a dedicated thread.
// The calling thread will then have more time to process other tasks, since rendering happens in parallel.
// If the calling thread is the main game thread, this means it can run more logic and render ticks.
// This is disabled on Windows because it breaks the ability to minimize/restore the window from the taskbar for reasons that we dont understand.
var threadedRenderer = Platform.CurrentPlatform != PlatformType.Windows || !Game.Settings.Graphics.DisableWindowsRenderThread;
if (!threadedRenderer)
// This is disabled when running in windowed mode on Windows because it breaks the ability to minimize/restore the window.
if (Platform.CurrentPlatform == PlatformType.Windows && windowMode == WindowMode.Windowed)
{
var ctx = new Sdl2GraphicsContext(this);
ctx.InitializeOpenGL();