"Awesome tooltips" for special powers
This commit is contained in:
@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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@@ -57,7 +57,7 @@ namespace OpenRA.Graphics
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public int2 Measure(string text)
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{
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return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[a].Advance)), size);
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return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[a].Advance)), text.Split('\n').Count()*size);
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}
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Cache<char, GlyphInfo> glyphs;
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@@ -113,17 +113,28 @@ namespace OpenRA.Widgets
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{
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var pos = drawPos.ToInt2();
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var tooltipBounds = new Rectangle(pos.X-3,pos.Y-3,350,54);
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WidgetUtils.DrawPanel("dialog4", tooltipBounds, null);
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pos += new int2(70, 5);
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var tl = new int2(pos.X-3,pos.Y-3);
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var m = new int2(pos.X+64+3,pos.Y+48+3);
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var br = tl + new int2(64+3+20,60);
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if (sp.Info.LongDesc != null)
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br += Game.chrome.renderer.RegularFont.Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
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else
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br += new int2(300,0);
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WidgetUtils.DrawRightTooltip("dialog4", tl, m, br, null);
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pos += new int2(77, 5);
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, sp.Info.Description, pos, Color.White);
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var timer = "Charge Time: {0}".F(FormatTime(sp.RemainingTime));
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, timer, drawPos.ToInt2() + new int2((int)tooltipBounds.Width - Game.chrome.renderer.BoldFont.Measure(timer).X - 10, 0), Color.White);
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pos += new int2(0,20);
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, FormatTime(sp.RemainingTime).ToString(), pos, Color.White);
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, "/ {0}".F(FormatTime(sp.TotalTime)), pos + new int2(45,0), Color.White);
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if (sp.Info.LongDesc != null)
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{
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pos += new int2(0, 25);
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pos += new int2(0, 20);
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Game.chrome.renderer.RegularFont.DrawText(Game.chrome.rgbaRenderer, sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
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}
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@@ -90,5 +90,95 @@ namespace OpenRA.Widgets
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sr.Flush(); // because the scissor is changing
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r.Device.DisableScissor();
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}
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public static void DrawRightTooltip(string collection, int2 tl, int2 m, int2 br, Action a)
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{
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var r = Game.chrome.renderer;
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var sr = Game.chrome.rgbaRenderer;
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var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background"};
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var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
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// Draw the background for the left part
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r.Device.EnableScissor(tl.X, tl.Y, m.X-tl.X + (int)ss[2].size.X, m.Y-tl.Y - (int)ss[1].size.Y);
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for (var x = tl.X + (int)ss[2].size.X; x < m.X + (int)ss[2].size.X; x += (int)ss[8].size.X)
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for (var y = tl.Y + (int)ss[0].size.Y; y < m.Y - (int)ss[1].size.Y; y += (int)ss[8].size.Y)
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DrawRGBA(ss[8], new float2(x, y));
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// Left border
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for (var y = tl.Y + (int)ss[0].size.Y; y < m.Y - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
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DrawRGBA(ss[2], new float2(tl.X, y));
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sr.Flush();
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r.Device.EnableScissor(tl.X, tl.Y, m.X-tl.X, m.Y-tl.Y);
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// bottom-left border
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for (var x = tl.X + (int)ss[2].size.X; x < m.X - (int)ss[2].size.X; x += (int)ss[0].size.X)
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DrawRGBA(ss[1], new float2(x, m.Y - ss[1].size.Y));
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// BL corner
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DrawRGBA(ss[6], new float2(tl.X,m.Y - (int)ss[2].size.X));
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sr.Flush();
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r.Device.EnableScissor(m.X, tl.Y, br.X - m.X - (int)ss[3].size.X, br.Y - tl.Y - (int)ss[1].size.Y);
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// Background for the right part
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for (var x = m.X + (int)ss[2].size.X; x < br.X - (int)ss[3].size.X; x += (int)ss[8].size.X)
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for (var y = tl.Y + (int)ss[0].size.Y; y < br.Y - (int)ss[1].size.Y; y += (int)ss[8].size.Y)
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DrawRGBA(ss[8], new float2(x, y));
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// Top border
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sr.Flush();
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r.Device.EnableScissor(tl.X, tl.Y, br.X - tl.X - (int)ss[3].size.X, (int)ss[0].size.Y);
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for (var x = tl.X + (int)ss[2].size.X; x < br.X - (int)ss[3].size.X; x += (int)ss[1].size.X)
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DrawRGBA(ss[0], new float2(x, tl.Y));
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// TL corner
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DrawRGBA(ss[4], new float2(tl.X,tl.Y));
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sr.Flush();
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r.Device.EnableScissor(br.X - (int)ss[3].size.X, tl.Y, (int)ss[3].size.X, br.Y - tl.Y - (int)ss[1].size.Y);
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// Right border
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for (var y = tl.Y + (int)ss[0].size.Y; y < br.Y - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
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DrawRGBA(ss[3], new float2(br.X - (int)ss[3].size.X, y));
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// TR corner
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DrawRGBA(ss[5], new float2(br.X- (int)ss[3].size.X,tl.Y));
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// Bottom border
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sr.Flush();
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r.Device.EnableScissor(m.X, br.Y - (int)ss[1].size.Y, br.X - m.X - (int)ss[3].size.X,(int)ss[1].size.Y);
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for (var x = m.X + (int)ss[2].size.X; x < br.X - (int)ss[3].size.X; x += (int)ss[1].size.X)
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DrawRGBA(ss[1], new float2(x, br.Y - (int)ss[1].size.Y));
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// BR corner
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sr.Flush();
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r.Device.DisableScissor();
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DrawRGBA(ss[7], new float2(br.X - (int)ss[7].size.X, br.Y - (int)ss[7].size.Y));
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// Left border
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sr.Flush();
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r.Device.EnableScissor(m.X, m.Y-1, (int)ss[2].size.X, br.Y - m.Y - (int)ss[1].size.Y+1);
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for (var y = m.Y-1; y < br.Y - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
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DrawRGBA(ss[2], new float2(m.X, y));
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// BL corner
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sr.Flush();
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r.Device.DisableScissor();
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DrawRGBA(ss[6], new float2(m.X,br.Y - (int)ss[7].size.Y));
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// Patch the hole
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sr.Flush();
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r.Device.EnableScissor(m.X, m.Y-(int)ss[1].size.Y, (int)ss[2].size.X, (int)ss[1].size.Y-1);
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for (var x = m.X; x < m.X + (int)ss[2].size.X; x += (int)ss[8].size.X)
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for (var y = m.Y-(int)ss[1].size.Y; y < m.Y-1; y += (int)ss[8].size.Y)
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DrawRGBA(ss[8], new float2(x, y));
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if (a != null) a();
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sr.Flush(); // because the scissor is changing
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r.Device.DisableScissor();
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}
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}
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}
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