Don't blow up if classic maps have Multi{0} in them either

This commit is contained in:
Scott_NZ
2012-12-06 03:05:23 +13:00
parent bb5212d2bb
commit baa7a58a10

View File

@@ -400,6 +400,9 @@ namespace OpenRA
var numSpawns = GetSpawnPoints().Length; var numSpawns = GetSpawnPoints().Length;
for (var index = 0; index < numSpawns; index++) for (var index = 0; index < numSpawns; index++)
{ {
if (Players.ContainsKey("Multi{0}".F(index)))
continue;
var p = new PlayerReference var p = new PlayerReference
{ {
Name = "Multi{0}".F(index), Name = "Multi{0}".F(index),