Cursor Doubling

Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
This commit is contained in:
huwpascoe
2014-08-18 01:43:20 +01:00
parent 7d96a6ac96
commit baecedc7b8
6 changed files with 37 additions and 10 deletions

View File

@@ -22,6 +22,8 @@ namespace OpenRA.Graphics
Dictionary<string, CursorSequence> cursors;
Cache<string, PaletteReference> palettes;
public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
public CursorProvider(ModData modData)
{
var sequenceFiles = modData.Manifest.Cursors;
@@ -72,12 +74,17 @@ namespace OpenRA.Graphics
{
var cursorSequence = GetCursorSequence(cursorName);
var cursorSprite = cursorSequence.GetSprite(cursorFrame);
var cursorSize = CursorViewportZoomed ? 2.0f * cursorSprite.size : cursorSprite.size;
var cursorOffset = CursorViewportZoomed ?
(2 * cursorSequence.Hotspot) + cursorSprite.size.ToInt2() :
cursorSequence.Hotspot + (0.5f * cursorSprite.size).ToInt2();
renderer.SetPalette(palette);
renderer.SpriteRenderer.DrawSprite(cursorSprite,
lastMousePos - cursorSequence.Hotspot - (0.5f * cursorSprite.size).ToInt2(),
palettes[cursorSequence.Palette],
cursorSprite.size);
lastMousePos - cursorOffset,
palettes[cursorSequence.Palette],
cursorSize);
}
public CursorSequence GetCursorSequence(string cursor)