Cursor Doubling
Cursor now doubles with pixel doubling, enabled by a new checkbox in the settings menu.
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@@ -22,6 +22,8 @@ namespace OpenRA.Graphics
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Dictionary<string, CursorSequence> cursors;
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Cache<string, PaletteReference> palettes;
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public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
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public CursorProvider(ModData modData)
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{
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var sequenceFiles = modData.Manifest.Cursors;
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@@ -72,12 +74,17 @@ namespace OpenRA.Graphics
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{
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var cursorSequence = GetCursorSequence(cursorName);
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var cursorSprite = cursorSequence.GetSprite(cursorFrame);
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var cursorSize = CursorViewportZoomed ? 2.0f * cursorSprite.size : cursorSprite.size;
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var cursorOffset = CursorViewportZoomed ?
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(2 * cursorSequence.Hotspot) + cursorSprite.size.ToInt2() :
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cursorSequence.Hotspot + (0.5f * cursorSprite.size).ToInt2();
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renderer.SetPalette(palette);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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lastMousePos - cursorSequence.Hotspot - (0.5f * cursorSprite.size).ToInt2(),
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palettes[cursorSequence.Palette],
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cursorSprite.size);
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lastMousePos - cursorOffset,
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palettes[cursorSequence.Palette],
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cursorSize);
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}
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public CursorSequence GetCursorSequence(string cursor)
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