Fixed SpriteRenderer offset bug.

This commit is contained in:
huwpascoe
2014-08-20 00:21:53 +01:00
parent 6fcd4c3605
commit 7d96a6ac96
2 changed files with 4 additions and 1 deletions

View File

@@ -20,6 +20,7 @@ namespace OpenRA.Graphics
public readonly TextureChannel channel;
public readonly float2 size;
public readonly float2 offset;
public readonly float2 fractionalOffset;
readonly float2[] textureCoords;
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
@@ -37,6 +38,8 @@ namespace OpenRA.Graphics
this.size = new float2(bounds.Size);
this.blendMode = blendMode;
this.fractionalOffset = offset / this.size;
var left = (float)(bounds.Left) / sheet.Size.Width;
var top = (float)(bounds.Top) / sheet.Size.Height;
var right = (float)(bounds.Right) / sheet.Size.Width;

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Graphics
currentBlend = s.blendMode;
currentSheet = s.sheet;
Util.FastCreateQuad(vertices, location + s.offset, s, paletteIndex, nv, size);
Util.FastCreateQuad(vertices, location + s.fractionalOffset * size, s, paletteIndex, nv, size);
nv += 4;
}