Cursor Doubling

Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
This commit is contained in:
huwpascoe
2014-08-18 01:43:20 +01:00
parent 7d96a6ac96
commit baecedc7b8
6 changed files with 37 additions and 10 deletions

View File

@@ -149,6 +149,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var gs = Game.Settings.Game;
BindCheckboxPref(panel, "PIXELDOUBLE_CHECKBOX", ds, "PixelDouble");
BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
BindCheckboxPref(panel, "SHOW_SHELLMAP", gs, "ShowShellmap");
BindCheckboxPref(panel, "ALWAYS_SHOW_STATUS_BARS_CHECKBOX", gs, "AlwaysShowStatusBars");
@@ -165,13 +166,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
// Update zoom immediately
var pixelDoubleCheckbox = panel.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
var oldOnClick = pixelDoubleCheckbox.OnClick;
var pixelDoubleOnClick = pixelDoubleCheckbox.OnClick;
pixelDoubleCheckbox.OnClick = () =>
{
oldOnClick();
pixelDoubleOnClick();
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
};
var cursorDoubleCheckbox = panel.Get<CheckboxWidget>("CURSORDOUBLE_CHECKBOX");
cursorDoubleCheckbox.IsDisabled = () => !ds.PixelDouble;
panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
windowWidth.Text = ds.WindowedSize.X.ToString();
@@ -218,6 +222,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
ds.WindowedSize = dds.WindowedSize;
ds.PixelDouble = dds.PixelDouble;
ds.CursorDouble = dds.CursorDouble;
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
};
}