A simple fix for BelowUnits breaking z-offsets.
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committed by
Matthias Mailänder
parent
90c8072591
commit
baf3c55f26
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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{
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return r.Select(a => a.WithZOffset(offset));
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return r.Select(a => a.WithZOffset(a.ZOffset + offset));
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}
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}
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}
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}
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}
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}
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