A simple fix for BelowUnits breaking z-offsets.

This commit is contained in:
Paul Chote
2014-03-14 21:53:31 +13:00
committed by Matthias Mailänder
parent 90c8072591
commit baf3c55f26

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
return r.Select(a => a.WithZOffset(offset));
return r.Select(a => a.WithZOffset(a.ZOffset + offset));
}
}
}