renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
This commit is contained in:
4
OpenRA.Game/Graphics/OverlayRenderer.cs → OpenRA.Game/Graphics/SmudgeRenderer.cs
Executable file → Normal file
4
OpenRA.Game/Graphics/OverlayRenderer.cs → OpenRA.Game/Graphics/SmudgeRenderer.cs
Executable file → Normal file
@@ -23,7 +23,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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class OverlayRenderer
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class SmudgeRenderer
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{
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static string[] smudgeSpriteNames =
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{
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@@ -36,7 +36,7 @@ namespace OpenRA.Graphics
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SpriteRenderer spriteRenderer;
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Map map;
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public OverlayRenderer( Renderer renderer, Map map )
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public SmudgeRenderer( Renderer renderer, Map map )
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{
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this.spriteRenderer = new SpriteRenderer( renderer, true );
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this.map = map;
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@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
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Renderer renderer;
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Map map;
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OverlayRenderer overlayRenderer;
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SmudgeRenderer overlayRenderer;
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public TerrainRenderer(World world, Renderer renderer, WorldRenderer wr)
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{
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@@ -69,7 +69,7 @@ namespace OpenRA.Graphics
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indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
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indexBuffer.SetData( indices );
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overlayRenderer = new OverlayRenderer( renderer, map );
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overlayRenderer = new SmudgeRenderer( renderer, map );
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}
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public void Draw( Viewport viewport )
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@@ -143,7 +143,7 @@
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<Compile Include="Graphics\CursorSequence.cs" />
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<Compile Include="Graphics\CursorSheetBuilder.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\OverlayRenderer.cs" />
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<Compile Include="Graphics\SmudgeRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Traits\Activities\Idle.cs" />
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<Compile Include="Traits\Activities\Land.cs" />
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