Add Sound.DisableAllSounds property.
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@@ -111,7 +111,7 @@ namespace OpenRA
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ISound Play(SoundType type, Player player, string name, bool headRelative, WPos pos, float volumeModifier = 1f, bool loop = false)
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{
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if (string.IsNullOrEmpty(name) || (DisableWorldSounds && type == SoundType.World))
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if (string.IsNullOrEmpty(name) || DisableAllSounds || (DisableWorldSounds && type == SoundType.World))
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return null;
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if (player != null && player != player.World.LocalPlayer)
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@@ -137,6 +137,7 @@ namespace OpenRA
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soundEngine.Volume = 1f;
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}
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public bool DisableAllSounds { get; set; }
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public bool DisableWorldSounds { get; set; }
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public ISound Play(SoundType type, string name) { return Play(type, null, name, true, WPos.Zero, 1f); }
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public ISound Play(SoundType type, string name, WPos pos) { return Play(type, null, name, false, pos, 1f); }
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@@ -350,7 +351,7 @@ namespace OpenRA
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if (ruleset == null)
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throw new ArgumentNullException("ruleset");
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if (definition == null || (DisableWorldSounds && soundType == SoundType.World))
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if (definition == null || DisableAllSounds || (DisableWorldSounds && soundType == SoundType.World))
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return false;
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if (ruleset.Voices == null || ruleset.Notifications == null)
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