Add conditional offset support to WithDecoration.

This commit is contained in:
Paul Chote
2018-05-11 22:12:47 +01:00
committed by reaperrr
parent 2ef6f7c0cc
commit bb34d4de49

View File

@@ -13,6 +13,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
@@ -55,6 +56,16 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Should this be visible only when selected?")]
public readonly bool RequiresSelection = false;
[Desc("Screen-space offsets to apply when defined conditions are enabled.",
"A dictionary of [condition string]: [x, y offset].")]
public readonly Dictionary<BooleanExpression, int2> Offsets = new Dictionary<BooleanExpression, int2>();
[ConsumedConditionReference]
public IEnumerable<string> ConsumedConditions
{
get { return Offsets.Keys.SelectMany(r => r.Variables).Distinct(); }
}
public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
}
@@ -63,6 +74,7 @@ namespace OpenRA.Mods.Common.Traits.Render
protected Animation anim;
readonly IDecorationBounds[] decorationBounds;
readonly string image;
int2 conditionalOffset;
public WithDecoration(Actor self, WithDecorationInfo info)
: base(info)
@@ -138,7 +150,7 @@ namespace OpenRA.Mods.Common.Traits.Render
sizeOffset -= new int2(halfSize.X, 0);
}
var pxPos = wr.Viewport.WorldToViewPx(boundsOffset) + sizeOffset;
var pxPos = wr.Viewport.WorldToViewPx(boundsOffset) + sizeOffset + conditionalOffset;
return new IRenderable[]
{
new UISpriteRenderable(anim.Image, self.CenterPosition, pxPos, Info.ZOffset, GetPalette(self, wr), 1f)
@@ -146,5 +158,27 @@ namespace OpenRA.Mods.Common.Traits.Render
}
void ITick.Tick(Actor self) { anim.Tick(); }
public override IEnumerable<VariableObserver> GetVariableObservers()
{
foreach (var observer in base.GetVariableObservers())
yield return observer;
foreach (var condition in Info.Offsets.Keys)
yield return new VariableObserver(OffsetConditionChanged, condition.Variables);
}
void OffsetConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
{
conditionalOffset = int2.Zero;
foreach (var kv in Info.Offsets)
{
if (kv.Key.Evaluate(conditions))
{
conditionalOffset = kv.Value;
break;
}
}
}
}
}