Add a GrantUpgradeWarhead and initial TS EMP implementation.
This commit is contained in:
48
OpenRA.Mods.RA/DisableUpgrade.cs
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48
OpenRA.Mods.RA/DisableUpgrade.cs
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class DisableUpgradeInfo : ITraitInfo
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{
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public readonly string RequiresUpgrade = "disable";
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public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
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}
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public class DisableUpgrade : IUpgradable, IDisable
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{
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readonly DisableUpgradeInfo info;
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bool enabled;
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public DisableUpgrade(DisableUpgradeInfo info)
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{
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this.info = info;
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}
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public bool AcceptsUpgrade(string type)
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{
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return type == info.RequiresUpgrade;
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}
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public void UpgradeAvailable(Actor self, string type, bool available)
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{
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if (type == info.RequiresUpgrade)
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enabled = available;
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}
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public bool Disabled { get { return enabled; } }
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}
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}
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@@ -565,9 +565,10 @@
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<Compile Include="Modifiers\UpgradeOverlay.cs" />
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<Compile Include="TimedUpgradeBar.cs" />
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<Compile Include="InvulnerabilityUpgrade.cs" />
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<Compile Include="Warheads\TimedUpgradeWarhead.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="UpgradeManager.cs" />
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<Compile Include="KillsSelf.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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54
OpenRA.Mods.RA/Warheads/GrantUpgradeWarhead.cs
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54
OpenRA.Mods.RA/Warheads/GrantUpgradeWarhead.cs
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@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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public class GrantUpgradeWarhead : Warhead
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{
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[Desc("The upgrades to apply.")]
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public readonly string[] Upgrades = { };
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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public readonly int Duration = 0;
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public readonly WRange Range = WRange.FromCells(1);
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var actors = target.Type == TargetType.Actor ? new [] { target.Actor } :
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firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
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foreach (var a in actors)
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{
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var um = a.TraitOrDefault<UpgradeManager>();
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if (um == null)
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return;
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foreach (var u in Upgrades)
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{
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if (!um.AcceptsUpgrade(a, u))
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continue;
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if (Duration > 0)
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um.GrantTimedUpgrade(a, u, Duration);
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else
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um.GrantUpgrade(a, u, this);
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}
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}
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}
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}
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}
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@@ -245,6 +245,14 @@
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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UpgradeManager:
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UpgradeOverlay@EMPDISABLE:
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RequiresUpgrade: empdisable
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Palette: disabled
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DisableUpgrade@EMPDISABLE:
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RequiresUpgrade: empdisable
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TimedUpgradeBar@EMPDISABLE:
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Upgrade: empdisable
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Color: 255,255,255
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^Tank:
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AppearsOnRadar:
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@@ -305,6 +313,14 @@
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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UpgradeManager:
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UpgradeOverlay@EMPDISABLE:
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RequiresUpgrade: empdisable
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Palette: disabled
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DisableUpgrade@EMPDISABLE:
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RequiresUpgrade: empdisable
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TimedUpgradeBar@EMPDISABLE:
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Upgrade: empdisable
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Color: 255,255,255
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^Helicopter:
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AppearsOnRadar:
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@@ -1181,6 +1181,46 @@ NAOBEL:
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Power:
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Amount: -150
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NAPULS:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: EMP Cannon
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Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: radar
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Owner: nod,gdi
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Turreted:
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ROT: 10
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InitialFacing: 300
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AttackTurreted:
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Armament:
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Weapon: EMPulseCannon
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithTurret:
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Sequence: turret
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Power:
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Amount: -150
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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@@ -161,7 +161,6 @@ explosion:
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pulse_explosion: pulsefx2
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Start: 0
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Length: *
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Tick: 160
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BlendMode: Additive
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small_watersplash: h2o_exp2
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Start: 0
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@@ -279,6 +278,11 @@ canister:
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Start: 0
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Length: *
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pulsball:
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idle:
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Start: 0
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Length: *
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dragon:
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idle:
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Start: 0
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@@ -698,6 +698,26 @@ nasam:
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icon: samicon
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Start: 0
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napuls:
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idle: ntpuls
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Start: 0
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ShadowStart: 3
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damaged-idle: ntpuls
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Start: 1
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ShadowStart: 4
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critical-idle: ntpuls
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Start: 2
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ShadowStart: 5
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turret: ntpuls_a
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Start: 0
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Facings: 32
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make: ntpulsmk
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Start: 0
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Length: 20
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ShadowStart: 20
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icon: pulsicon
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Start: 0
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gavulc:
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idle: gtctwr
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Start: 0
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@@ -1114,6 +1114,27 @@ TurretLaser:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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EMPulseCannon:
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ReloadDelay: 100
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Range: 10c0
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Report: PLSECAN2.AUD
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Projectile: Bullet
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Speed: 425
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High: yes
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Shadow: true
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Angle: 62
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Image: pulsball
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Warhead@2Eff: CreateEffect
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Explosion: pulse_explosion
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# Dummy warhead to allow targeting
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Warhead@target: SpreadDamage
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Spread: 0
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Damage: 0
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Duration: 250
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Upgrades: empdisable
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TiberiumExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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