Add a GrantUpgradeWarhead and initial TS EMP implementation.

This commit is contained in:
Paul Chote
2014-09-26 17:38:17 +12:00
parent a03305762f
commit bb44d76762
8 changed files with 206 additions and 2 deletions

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@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class DisableUpgradeInfo : ITraitInfo
{
public readonly string RequiresUpgrade = "disable";
public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
}
public class DisableUpgrade : IUpgradable, IDisable
{
readonly DisableUpgradeInfo info;
bool enabled;
public DisableUpgrade(DisableUpgradeInfo info)
{
this.info = info;
}
public bool AcceptsUpgrade(string type)
{
return type == info.RequiresUpgrade;
}
public void UpgradeAvailable(Actor self, string type, bool available)
{
if (type == info.RequiresUpgrade)
enabled = available;
}
public bool Disabled { get { return enabled; } }
}
}

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@@ -565,9 +565,10 @@
<Compile Include="Modifiers\UpgradeOverlay.cs" />
<Compile Include="TimedUpgradeBar.cs" />
<Compile Include="InvulnerabilityUpgrade.cs" />
<Compile Include="Warheads\TimedUpgradeWarhead.cs" />
<Compile Include="DisableUpgrade.cs" />
<Compile Include="UpgradeManager.cs" />
<Compile Include="KillsSelf.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA
{
public class GrantUpgradeWarhead : Warhead
{
[Desc("The upgrades to apply.")]
public readonly string[] Upgrades = { };
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
public readonly int Duration = 0;
public readonly WRange Range = WRange.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var actors = target.Type == TargetType.Actor ? new [] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
foreach (var a in actors)
{
var um = a.TraitOrDefault<UpgradeManager>();
if (um == null)
return;
foreach (var u in Upgrades)
{
if (!um.AcceptsUpgrade(a, u))
continue;
if (Duration > 0)
um.GrantTimedUpgrade(a, u, Duration);
else
um.GrantUpgrade(a, u, this);
}
}
}
}
}

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@@ -245,6 +245,14 @@
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
UpgradeManager:
UpgradeOverlay@EMPDISABLE:
RequiresUpgrade: empdisable
Palette: disabled
DisableUpgrade@EMPDISABLE:
RequiresUpgrade: empdisable
TimedUpgradeBar@EMPDISABLE:
Upgrade: empdisable
Color: 255,255,255
^Tank:
AppearsOnRadar:
@@ -305,6 +313,14 @@
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
UpgradeManager:
UpgradeOverlay@EMPDISABLE:
RequiresUpgrade: empdisable
Palette: disabled
DisableUpgrade@EMPDISABLE:
RequiresUpgrade: empdisable
TimedUpgradeBar@EMPDISABLE:
Upgrade: empdisable
Color: 255,255,255
^Helicopter:
AppearsOnRadar:

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@@ -1181,6 +1181,46 @@ NAOBEL:
Power:
Amount: -150
NAPULS:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: EMP Cannon
Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: radar
Owner: nod,gdi
Building:
Footprint: xx xx
Dimensions: 2,2
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
Turreted:
ROT: 10
InitialFacing: 300
AttackTurreted:
Armament:
Weapon: EMPulseCannon
AutoTarget:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
WithTurret:
Sequence: turret
Power:
Amount: -150
ANYPOWER:
Tooltip:
Name: Power Plant

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@@ -161,7 +161,6 @@ explosion:
pulse_explosion: pulsefx2
Start: 0
Length: *
Tick: 160
BlendMode: Additive
small_watersplash: h2o_exp2
Start: 0
@@ -279,6 +278,11 @@ canister:
Start: 0
Length: *
pulsball:
idle:
Start: 0
Length: *
dragon:
idle:
Start: 0

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@@ -698,6 +698,26 @@ nasam:
icon: samicon
Start: 0
napuls:
idle: ntpuls
Start: 0
ShadowStart: 3
damaged-idle: ntpuls
Start: 1
ShadowStart: 4
critical-idle: ntpuls
Start: 2
ShadowStart: 5
turret: ntpuls_a
Start: 0
Facings: 32
make: ntpulsmk
Start: 0
Length: 20
ShadowStart: 20
icon: pulsicon
Start: 0
gavulc:
idle: gtctwr
Start: 0

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@@ -1114,6 +1114,27 @@ TurretLaser:
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
EMPulseCannon:
ReloadDelay: 100
Range: 10c0
Report: PLSECAN2.AUD
Projectile: Bullet
Speed: 425
High: yes
Shadow: true
Angle: 62
Image: pulsball
Warhead@2Eff: CreateEffect
Explosion: pulse_explosion
# Dummy warhead to allow targeting
Warhead@target: SpreadDamage
Spread: 0
Damage: 0
Warhead@emp: GrantUpgrade
Range: 3c0
Duration: 250
Upgrades: empdisable
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9