Add a GrantUpgradeWarhead and initial TS EMP implementation.

This commit is contained in:
Paul Chote
2014-09-26 17:38:17 +12:00
parent a03305762f
commit bb44d76762
8 changed files with 206 additions and 2 deletions

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@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class DisableUpgradeInfo : ITraitInfo
{
public readonly string RequiresUpgrade = "disable";
public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
}
public class DisableUpgrade : IUpgradable, IDisable
{
readonly DisableUpgradeInfo info;
bool enabled;
public DisableUpgrade(DisableUpgradeInfo info)
{
this.info = info;
}
public bool AcceptsUpgrade(string type)
{
return type == info.RequiresUpgrade;
}
public void UpgradeAvailable(Actor self, string type, bool available)
{
if (type == info.RequiresUpgrade)
enabled = available;
}
public bool Disabled { get { return enabled; } }
}
}

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@@ -565,9 +565,10 @@
<Compile Include="Modifiers\UpgradeOverlay.cs" />
<Compile Include="TimedUpgradeBar.cs" />
<Compile Include="InvulnerabilityUpgrade.cs" />
<Compile Include="Warheads\TimedUpgradeWarhead.cs" />
<Compile Include="DisableUpgrade.cs" />
<Compile Include="UpgradeManager.cs" />
<Compile Include="KillsSelf.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA
{
public class GrantUpgradeWarhead : Warhead
{
[Desc("The upgrades to apply.")]
public readonly string[] Upgrades = { };
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
public readonly int Duration = 0;
public readonly WRange Range = WRange.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var actors = target.Type == TargetType.Actor ? new [] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
foreach (var a in actors)
{
var um = a.TraitOrDefault<UpgradeManager>();
if (um == null)
return;
foreach (var u in Upgrades)
{
if (!um.AcceptsUpgrade(a, u))
continue;
if (Duration > 0)
um.GrantTimedUpgrade(a, u, Duration);
else
um.GrantUpgrade(a, u, this);
}
}
}
}
}