Add a GrantUpgradeWarhead and initial TS EMP implementation.
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48
OpenRA.Mods.RA/DisableUpgrade.cs
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48
OpenRA.Mods.RA/DisableUpgrade.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class DisableUpgradeInfo : ITraitInfo
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{
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public readonly string RequiresUpgrade = "disable";
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public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
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}
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public class DisableUpgrade : IUpgradable, IDisable
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{
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readonly DisableUpgradeInfo info;
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bool enabled;
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public DisableUpgrade(DisableUpgradeInfo info)
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{
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this.info = info;
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}
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public bool AcceptsUpgrade(string type)
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{
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return type == info.RequiresUpgrade;
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}
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public void UpgradeAvailable(Actor self, string type, bool available)
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{
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if (type == info.RequiresUpgrade)
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enabled = available;
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}
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public bool Disabled { get { return enabled; } }
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}
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}
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@@ -565,9 +565,10 @@
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<Compile Include="Modifiers\UpgradeOverlay.cs" />
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<Compile Include="TimedUpgradeBar.cs" />
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<Compile Include="InvulnerabilityUpgrade.cs" />
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<Compile Include="Warheads\TimedUpgradeWarhead.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="UpgradeManager.cs" />
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<Compile Include="KillsSelf.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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54
OpenRA.Mods.RA/Warheads/GrantUpgradeWarhead.cs
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54
OpenRA.Mods.RA/Warheads/GrantUpgradeWarhead.cs
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@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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public class GrantUpgradeWarhead : Warhead
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{
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[Desc("The upgrades to apply.")]
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public readonly string[] Upgrades = { };
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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public readonly int Duration = 0;
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public readonly WRange Range = WRange.FromCells(1);
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var actors = target.Type == TargetType.Actor ? new [] { target.Actor } :
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firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
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foreach (var a in actors)
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{
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var um = a.TraitOrDefault<UpgradeManager>();
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if (um == null)
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return;
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foreach (var u in Upgrades)
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{
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if (!um.AcceptsUpgrade(a, u))
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continue;
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if (Duration > 0)
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um.GrantTimedUpgrade(a, u, Duration);
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else
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um.GrantUpgrade(a, u, this);
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}
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}
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}
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}
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}
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