Add a GrantUpgradeWarhead and initial TS EMP implementation.
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@@ -245,6 +245,14 @@
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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UpgradeManager:
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UpgradeOverlay@EMPDISABLE:
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RequiresUpgrade: empdisable
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Palette: disabled
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DisableUpgrade@EMPDISABLE:
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RequiresUpgrade: empdisable
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TimedUpgradeBar@EMPDISABLE:
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Upgrade: empdisable
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Color: 255,255,255
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^Tank:
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AppearsOnRadar:
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@@ -305,6 +313,14 @@
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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UpgradeManager:
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UpgradeOverlay@EMPDISABLE:
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RequiresUpgrade: empdisable
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Palette: disabled
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DisableUpgrade@EMPDISABLE:
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RequiresUpgrade: empdisable
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TimedUpgradeBar@EMPDISABLE:
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Upgrade: empdisable
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Color: 255,255,255
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^Helicopter:
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AppearsOnRadar:
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@@ -1181,6 +1181,46 @@ NAOBEL:
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Power:
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Amount: -150
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NAPULS:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: EMP Cannon
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Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: radar
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Owner: nod,gdi
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Turreted:
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ROT: 10
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InitialFacing: 300
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AttackTurreted:
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Armament:
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Weapon: EMPulseCannon
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithTurret:
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Sequence: turret
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Power:
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Amount: -150
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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@@ -161,7 +161,6 @@ explosion:
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pulse_explosion: pulsefx2
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Start: 0
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Length: *
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Tick: 160
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BlendMode: Additive
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small_watersplash: h2o_exp2
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Start: 0
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@@ -279,6 +278,11 @@ canister:
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Start: 0
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Length: *
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pulsball:
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idle:
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Start: 0
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Length: *
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dragon:
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idle:
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Start: 0
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@@ -698,6 +698,26 @@ nasam:
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icon: samicon
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Start: 0
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napuls:
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idle: ntpuls
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Start: 0
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ShadowStart: 3
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damaged-idle: ntpuls
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Start: 1
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ShadowStart: 4
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critical-idle: ntpuls
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Start: 2
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ShadowStart: 5
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turret: ntpuls_a
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Start: 0
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Facings: 32
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make: ntpulsmk
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Start: 0
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Length: 20
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ShadowStart: 20
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icon: pulsicon
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Start: 0
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gavulc:
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idle: gtctwr
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Start: 0
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@@ -1114,6 +1114,27 @@ TurretLaser:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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EMPulseCannon:
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ReloadDelay: 100
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Range: 10c0
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Report: PLSECAN2.AUD
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Projectile: Bullet
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Speed: 425
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High: yes
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Shadow: true
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Angle: 62
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Image: pulsball
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Warhead@2Eff: CreateEffect
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Explosion: pulse_explosion
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# Dummy warhead to allow targeting
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Warhead@target: SpreadDamage
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Spread: 0
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Damage: 0
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Duration: 250
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Upgrades: empdisable
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TiberiumExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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