Add a GrantUpgradeWarhead and initial TS EMP implementation.
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@@ -161,7 +161,6 @@ explosion:
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pulse_explosion: pulsefx2
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Start: 0
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Length: *
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Tick: 160
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BlendMode: Additive
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small_watersplash: h2o_exp2
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Start: 0
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@@ -279,6 +278,11 @@ canister:
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Start: 0
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Length: *
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pulsball:
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idle:
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Start: 0
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Length: *
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dragon:
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idle:
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Start: 0
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