68
OpenRA.Mods.RA/Effects/Rank.cs
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68
OpenRA.Mods.RA/Effects/Rank.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class Rank : IEffect
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{
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Actor self;
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Animation anim = new Animation("rank");
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GainsExperience xp;
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public Rank(Actor self)
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{
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this.self = self;
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xp = self.Trait<GainsExperience>();
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anim.PlayRepeating("rank");
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anim.PlayFetchIndex("rank", () => xp.Level - 1);
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}
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public void Tick(World world)
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{
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if (self.Destroyed)
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world.AddFrameEndTask(w => w.Remove(this));
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else
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anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!self.IsInWorld)
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yield break;
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if (self.Destroyed)
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yield break;
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if (xp.Level < 1)
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yield break;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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if (wr.world.FogObscures(self))
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yield break;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var offset = (int)(6 / wr.Viewport.Zoom);
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var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
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yield return new SpriteRenderable(anim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
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}
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}
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}
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@@ -10,11 +10,11 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -28,102 +28,74 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new GainsExperience(init, this); }
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public object Create(ActorInitializer init) { return new GainsExperience(init, this); }
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}
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}
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier, ISync
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, ISync
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{
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{
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readonly Actor self;
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readonly Actor self;
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readonly int[] Levels;
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readonly int[] levels;
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readonly GainsExperienceInfo Info;
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readonly GainsExperienceInfo info;
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readonly Animation RankAnim;
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public GainsExperience(ActorInitializer init, GainsExperienceInfo info)
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public GainsExperience(ActorInitializer init, GainsExperienceInfo info)
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{
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{
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self = init.self;
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self = init.self;
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this.Info = info;
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this.info = info;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
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levels = info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
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RankAnim = new Animation("rank");
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RankAnim.PlayFetchIndex("rank", () => Level - 1);
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if (init.Contains<ExperienceInit>())
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if (init.Contains<ExperienceInit>())
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{
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{
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Experience = init.Get<ExperienceInit, int>();
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experience = init.Get<ExperienceInit, int>();
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while (Level < Levels.Length && Experience >= Levels[Level])
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while (Level < levels.Length && experience >= levels[Level])
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Level++;
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Level++;
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}
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}
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}
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}
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[Sync] int Experience = 0;
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[Sync] int experience = 0;
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[Sync] public int Level { get; private set; }
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[Sync] public int Level { get; private set; }
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int MaxLevel { get { return Levels.Length; } }
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int MaxLevel { get { return levels.Length; } }
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public bool CanGainLevel { get { return Level < MaxLevel; } }
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public bool CanGainLevel { get { return Level < MaxLevel; } }
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public void GiveOneLevel()
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public void GiveOneLevel()
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{
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{
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if (Level < MaxLevel)
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if (Level < MaxLevel)
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GiveExperience(Levels[Level] - Experience);
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GiveExperience(levels[Level] - experience);
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}
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}
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public void GiveLevels(int numLevels)
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public void GiveLevels(int numLevels)
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{
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{
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for( var i = 0; i < numLevels; i++ )
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for (var i = 0; i < numLevels; i++)
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GiveOneLevel();
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GiveOneLevel();
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}
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}
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public void GiveExperience(int amount)
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public void GiveExperience(int amount)
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{
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{
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Experience += amount;
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experience += amount;
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while (Level < MaxLevel && Experience >= Levels[Level])
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while (Level < MaxLevel && experience >= levels[Level])
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{
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{
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Level++;
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Level++;
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Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
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if (Level == 1)
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||||||
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self.World.AddFrameEndTask(w => w.Add(new Rank(self)));
|
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}
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}
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||||||
}
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}
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||||||
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||||||
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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||||||
{
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{
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||||||
return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1;
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return Level > 0 ? 1 / info.ArmorModifier[Level - 1] : 1;
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||||||
}
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}
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||||||
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||||||
public float GetFirepowerModifier()
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public float GetFirepowerModifier()
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||||||
{
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{
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||||||
return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1;
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return Level > 0 ? info.FirepowerModifier[Level - 1] : 1;
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||||||
}
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}
|
||||||
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|
||||||
public decimal GetSpeedModifier()
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public decimal GetSpeedModifier()
|
||||||
{
|
{
|
||||||
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
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return Level > 0 ? info.SpeedModifier[Level - 1] : 1m;
|
||||||
}
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|
||||||
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|
||||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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|
||||||
{
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|
||||||
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
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||||||
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
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|
||||||
return InnerModifyRender(self, wr, r);
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|
||||||
else
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|
||||||
return r;
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|
||||||
}
|
|
||||||
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|
||||||
IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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|
||||||
{
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|
||||||
foreach (var rs in r)
|
|
||||||
yield return rs;
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|
||||||
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|
||||||
RankAnim.Tick(); // HACK
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|
||||||
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|
||||||
if (self.World.FogObscures(self))
|
|
||||||
yield break;
|
|
||||||
|
|
||||||
var pos = wr.ScreenPxPosition(self.CenterPosition);
|
|
||||||
var bounds = self.Bounds.Value;
|
|
||||||
bounds.Offset(pos.X, pos.Y);
|
|
||||||
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|
||||||
var offset = (int)(6 / wr.Viewport.Zoom);
|
|
||||||
var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
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|
||||||
yield return new SpriteRenderable(RankAnim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -472,6 +472,7 @@
|
|||||||
<Compile Include="Effects\ContrailFader.cs" />
|
<Compile Include="Effects\ContrailFader.cs" />
|
||||||
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
||||||
<Compile Include="AttackBomber.cs" />
|
<Compile Include="AttackBomber.cs" />
|
||||||
|
<Compile Include="Effects\Rank.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||||
|
|||||||
Reference in New Issue
Block a user