Merge pull request #4036 from pchote/aircraft-polish
C&C aircraft polish.
This commit is contained in:
@@ -172,6 +172,9 @@ namespace OpenRA.GameRules
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if (target.Type == TargetType.Terrain)
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{
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var cell = target.CenterPosition.ToCPos();
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if (!world.Map.IsInMap(cell))
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return false;
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if (ValidTargets.Contains("Ground") && world.GetTerrainType(cell) != "Water")
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return true;
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@@ -124,6 +124,15 @@ namespace OpenRA
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r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
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}
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public static WRange DistanceToMapEdge(this World w, WPos pos, WVec dir)
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{
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var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft;
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var br = w.Map.Bounds.BottomRightAsCPos().BottomRight;
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var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
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var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
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return new WRange(Math.Min(x, y) * dir.Length);
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}
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public static bool HasVoices(this Actor a)
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{
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var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
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@@ -57,13 +57,17 @@ namespace OpenRA.Mods.RA.Air
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if (init.Contains<LocationInit>())
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SetPosition(self, init.Get<LocationInit, CPos>());
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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if (init.Contains<AltitudeInit>())
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{
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var z = init.Get<AltitudeInit, int>() * 1024 / Game.CellSize;
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SetPosition(self, CenterPosition + new WVec(0, 0, z - CenterPosition.Z));
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}
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if (init.Contains<CenterPositionInit>())
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SetPosition(self, init.Get<CenterPositionInit, WPos>());
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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}
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public Actor GetActorBelow()
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@@ -101,7 +101,8 @@ namespace OpenRA.Mods.RA
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// The world coordinate model uses Actor.Orientation
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public void CheckFire(Actor self, AttackBase attack, IFacing facing, Target target)
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{
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if (FireDelay > 0) return;
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if (FireDelay > 0)
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return;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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@@ -113,7 +114,7 @@ namespace OpenRA.Mods.RA
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if (!target.IsInRange(self.CenterPosition, range))
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return;
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if (target.IsInRange(self.CenterPosition, minRange))
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if (minRange != WRange.Zero && target.IsInRange(self.CenterPosition, minRange))
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return;
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if (!Weapon.IsValidAgainst(target, self.World))
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85
OpenRA.Mods.RA/AttackBomber.cs
Normal file
85
OpenRA.Mods.RA/AttackBomber.cs
Normal file
@@ -0,0 +1,85 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackBomberInfo : AttackBaseInfo
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{
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[Desc("Armament name")]
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public readonly string Bombs = "primary";
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[Desc("Armament name")]
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public readonly string Guns = "secondary";
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public readonly int FacingTolerance = 2;
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public override object Create(ActorInitializer init) { return new AttackBomber(init.self, this); }
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}
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class AttackBomber : AttackBase, ISync
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{
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AttackBomberInfo info;
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[Sync] Target target;
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public AttackBomber(Actor self, AttackBomberInfo info)
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: base(self)
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{
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this.info = info;
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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var facing = self.TraitOrDefault<IFacing>();
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var cp = self.CenterPosition;
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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// Bombs drop anywhere in range
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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{
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var range = new WRange((int)(1024 * a.Weapon.Range));
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if (!target.IsInRange(self.CenterPosition, range))
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continue;
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a.CheckFire(self, this, facing, bombTarget);
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}
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// Guns only fire when approaching the target
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, facing.Facing);
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if (Math.Abs(facingToTarget - facing.Facing) % 256 > info.FacingTolerance)
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return;
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
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{
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var range = new WRange((int)(1024 * a.Weapon.Range));
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if (!target.IsInRange(self.CenterPosition, range))
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continue;
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var t = Target.FromPos(cp - new WVec(0, range.Range / 2, cp.Z).Rotate(WRot.FromFacing(facing.Facing)));
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a.CheckFire(self, this, facing, t);
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}
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}
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public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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// TODO: Player controlled units want this too!
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throw new NotImplementedException("CarpetBomb requires a scripted target");
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}
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}
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}
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@@ -1,77 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class CarpetBombInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Weapon = null;
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public readonly int Range = 3;
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public object Create(ActorInitializer init) { return new CarpetBomb(this); }
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}
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// TODO: maybe integrate this better with the normal weapons system?
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class CarpetBomb : ITick, ISync
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{
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CarpetBombInfo info;
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Target target;
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[Sync] int dropDelay;
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[Sync] WRange range;
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public CarpetBomb(CarpetBombInfo info)
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{
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this.info = info;
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// TODO: Push this conversion into the yaml
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range = WRange.FromCells(info.Range);
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}
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public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); }
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public void Tick(Actor self)
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{
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if (!target.IsInRange(self.CenterPosition, range))
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return;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return;
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if (--dropDelay <= 0)
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{
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var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
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dropDelay = weapon.ROF;
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var pos = self.CenterPosition;
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var args = new ProjectileArgs
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{
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Weapon = weapon,
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Facing = self.Trait<IFacing>().Facing,
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Source = pos,
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SourceActor = self,
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PassiveTarget = pos - new WVec(0, 0, pos.Z)
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};
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self.World.Add(args.Weapon.Projectile.Create(args));
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if (args.Weapon.Report != null && args.Weapon.Report.Any())
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Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
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}
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}
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}
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}
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@@ -54,8 +54,9 @@ namespace OpenRA.Mods.RA.Effects
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if (pos.Z <= args.PassiveTarget.Z)
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(args.PassiveTarget, args.SourceActor, args.Weapon, args.FirepowerModifier);
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Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
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}
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anim.Tick();
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA.Missions
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new FacingInit(Util.GetFacing(location - entry, 0)),
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new AltitudeInit(Rules.Info["badr.bomber"].Traits.Get<PlaneInfo>().CruiseAltitude),
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});
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badger.Trait<CarpetBomb>().SetTarget(location);
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badger.Trait<AttackBomber>().SetTarget(location.CenterPosition);
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badger.QueueActivity(Fly.ToCell(location));
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badger.QueueActivity(new FlyOffMap());
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badger.QueueActivity(new RemoveSelf());
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@@ -179,7 +179,6 @@
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<Compile Include="Capturable.cs" />
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<Compile Include="ExternalCaptures.cs" />
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<Compile Include="Cargo.cs" />
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<Compile Include="CarpetBomb.cs" />
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<Compile Include="CashTrickler.cs" />
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<Compile Include="ChronoshiftDeploy.cs" />
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<Compile Include="ChronoshiftPaletteEffect.cs" />
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@@ -472,6 +471,7 @@
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<Compile Include="World\PathfinderDebugOverlay.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="AttackBomber.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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@@ -19,59 +20,81 @@ namespace OpenRA.Mods.RA
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{
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[ActorReference]
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public readonly string UnitType = "badr.bomber";
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public readonly int SquadSize = 1;
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public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
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public readonly int QuantizedFacings = 32;
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public readonly WRange Cordon = new WRange(5120);
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[ActorReference]
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public readonly string FlareType = null;
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public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
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public readonly int FlareTime = 3000; // 2 minutes
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public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
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}
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class AirstrikePower : SupportPower
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{
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public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { }
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public AirstrikePower(Actor self, AirstrikePowerInfo info)
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: base(self, info) { }
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public override void Activate(Actor self, Order order)
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{
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var startPos = self.World.ChooseRandomEdgeCell();
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var info = Info as AirstrikePowerInfo;
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var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var attackRotation = WRot.FromFacing(attackFacing);
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var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
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||||
var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude * 1024 / Game.CellSize;
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var target = order.TargetLocation.CenterPosition + new WVec(0, 0, altitude);
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||||
var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024;
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||||
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self.World.AddFrameEndTask(w =>
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{
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var info = (Info as AirstrikePowerInfo);
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||||
var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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||||
Sound.Play(Info.LaunchSound);
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||||
else
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||||
Sound.Play(Info.IncomingSound);
|
||||
|
||||
var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
|
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Actor flare = null;
|
||||
if (info.FlareType != null)
|
||||
{
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||||
new LocationInit( order.TargetLocation ),
|
||||
new OwnerInit( self.Owner ),
|
||||
}) : null;
|
||||
flare = w.CreateActor(info.FlareType, new TypeDictionary
|
||||
{
|
||||
new LocationInit(order.TargetLocation),
|
||||
new OwnerInit(self.Owner),
|
||||
});
|
||||
|
||||
if (flare != null)
|
||||
{
|
||||
flare.QueueActivity(new Wait(info.FlareTime));
|
||||
flare.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
|
||||
var a = w.CreateActor(info.UnitType, new TypeDictionary
|
||||
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
|
||||
{
|
||||
new LocationInit( startPos ),
|
||||
new OwnerInit( self.Owner ),
|
||||
new FacingInit( Util.GetFacing(order.TargetLocation - startPos, 0) ),
|
||||
new AltitudeInit( Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude ),
|
||||
});
|
||||
a.Trait<CarpetBomb>().SetTarget(order.TargetLocation);
|
||||
// Even-sized squads skip the lead plane
|
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if (i == 0 && (info.SquadSize & 1) == 0)
|
||||
continue;
|
||||
|
||||
a.CancelActivity();
|
||||
a.QueueActivity(Fly.ToCell(order.TargetLocation));
|
||||
// Includes the 90 degree rotation between body and world coordinates
|
||||
var so = info.SquadOffset;
|
||||
var spawnOffset = new WVec(i*so.Y, -Math.Abs(i)*so.X, 0).Rotate(attackRotation);
|
||||
var targetOffset = new WVec(i*so.Y, 0, 0).Rotate(attackRotation);
|
||||
|
||||
if (flare != null)
|
||||
a.QueueActivity(new CallFunc(() => flare.Destroy()));
|
||||
var a = w.CreateActor(info.UnitType, new TypeDictionary
|
||||
{
|
||||
new CenterPositionInit(startEdge + spawnOffset),
|
||||
new OwnerInit(self.Owner),
|
||||
new FacingInit(attackFacing),
|
||||
});
|
||||
|
||||
a.QueueActivity(new FlyOffMap());
|
||||
a.QueueActivity(new RemoveSelf());
|
||||
a.Trait<AttackBomber>().SetTarget(target + targetOffset);
|
||||
|
||||
if (flare != null)
|
||||
a.QueueActivity(new CallFunc(() => flare.Destroy()));
|
||||
|
||||
a.QueueActivity(Fly.ToPos(finishEdge + spawnOffset));
|
||||
a.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,6 +166,18 @@ C17:
|
||||
-GainsExperience:
|
||||
FlyAwayOnIdle:
|
||||
RejectsOrders:
|
||||
Contrail@1:
|
||||
Offset: -261,-650,0
|
||||
TrailLength: 15
|
||||
Contrail@2:
|
||||
Offset: -85,-384,0
|
||||
TrailLength: 16
|
||||
Contrail@3:
|
||||
Offset: -85,384,0
|
||||
TrailLength: 16
|
||||
Contrail@4:
|
||||
Offset: -261,650,0
|
||||
TrailLength: 15
|
||||
|
||||
A10:
|
||||
Inherits: ^Plane
|
||||
@@ -185,15 +197,29 @@ A10:
|
||||
Range: 12
|
||||
RenderUnit:
|
||||
WithShadow:
|
||||
LimitedAmmo:
|
||||
Ammo: 10
|
||||
CarpetBomb:
|
||||
AttackBomber:
|
||||
Guns: gun
|
||||
Bombs: bombs
|
||||
Armament@GUNS:
|
||||
Name: gun
|
||||
Weapon: Vulcan
|
||||
LocalOffset: 1024,0,-85
|
||||
WithMuzzleFlash@SECONDARY:
|
||||
Armament: gun
|
||||
Armament@BOMBS:
|
||||
Name: bombs
|
||||
Weapon: Napalm
|
||||
Range: 3
|
||||
LocalOffset: 0,-256,-43, 0,256,-43
|
||||
-Selectable:
|
||||
-GainsExperience:
|
||||
FlyAwayOnIdle:
|
||||
RejectsOrders:
|
||||
Contrail@1:
|
||||
Offset: -640,171,0
|
||||
TrailLength: 15
|
||||
Contrail@2:
|
||||
Offset: -640,-171,0
|
||||
TrailLength: 15
|
||||
|
||||
TRAN.Husk:
|
||||
Inherits: ^HelicopterHusk
|
||||
|
||||
@@ -375,6 +375,8 @@ HQ:
|
||||
AirstrikePower:
|
||||
Icon: airstrike
|
||||
ChargeTime: 180
|
||||
SquadSize: 3
|
||||
QuantizedFacings: 8
|
||||
Description: Air Strike
|
||||
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
||||
EndChargeSound: airredy1.aud
|
||||
|
||||
@@ -60,5 +60,9 @@ a10:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
muzzle: minigun
|
||||
Start: 0
|
||||
Length: 6
|
||||
Facings: 8
|
||||
icon: a10icnh
|
||||
Start: 0
|
||||
@@ -725,8 +725,30 @@ TowerMissle:
|
||||
SmudgeType: Crater
|
||||
Damage: 45
|
||||
|
||||
Napalm:
|
||||
Vulcan:
|
||||
ValidTargets: Ground, Water
|
||||
ROF: 2
|
||||
Range: 6
|
||||
Report: gun5.aud
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 75
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
Light: 100%
|
||||
Heavy: 25%
|
||||
InfDeath: 2
|
||||
Explosion: piffs
|
||||
|
||||
Napalm:
|
||||
ValidTargets: Ground, Water
|
||||
ROF: 4
|
||||
Range: 2
|
||||
Burst: 2
|
||||
BurstDelay: 2
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBLET
|
||||
Warhead:
|
||||
@@ -738,9 +760,10 @@ Napalm:
|
||||
Heavy: 55%
|
||||
InfDeath: 5
|
||||
Explosion: med_napalm
|
||||
WaterExplosion: med_napalm
|
||||
ImpactSound: flamer2.aud
|
||||
SmudgeType: Scorch
|
||||
Damage: 130
|
||||
Damage: 50
|
||||
|
||||
Napalm.Crate:
|
||||
Warhead:
|
||||
|
||||
@@ -94,8 +94,8 @@ ORNI:
|
||||
HuskActor: ORNI.Husk
|
||||
|
||||
ORNI.bomber:
|
||||
CarpetBomb:
|
||||
Range: 3
|
||||
AttackBomber:
|
||||
Armament:
|
||||
Weapon: Napalm
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
|
||||
@@ -482,6 +482,7 @@ ParaBomb:
|
||||
|
||||
Napalm:
|
||||
ROF: 2
|
||||
Range: 3
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
|
||||
@@ -1002,8 +1002,8 @@ Rules:
|
||||
Armor:
|
||||
Type: Concrete
|
||||
BADR.Bomber:
|
||||
CarpetBomb:
|
||||
Range: 3
|
||||
AttackBomber:
|
||||
Armament:
|
||||
Weapon: ParaBomb
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
|
||||
@@ -36,8 +36,8 @@ BADR:
|
||||
RejectsOrders:
|
||||
|
||||
BADR.Bomber:
|
||||
CarpetBomb:
|
||||
Range: 3
|
||||
AttackBomber:
|
||||
Armament:
|
||||
Weapon: ParaBomb
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
|
||||
@@ -898,7 +898,7 @@ DepthCharge:
|
||||
|
||||
ParaBomb:
|
||||
ROF: 10
|
||||
Range: 4.5
|
||||
Range: 3
|
||||
Report: CHUTE1.AUD
|
||||
Projectile: GravityBomb
|
||||
Image: PARABOMB
|
||||
|
||||
Reference in New Issue
Block a user