separate Rank effect from GainsExperience

fixes #3957
This commit is contained in:
Matthias Mailänder
2013-10-26 11:26:52 +02:00
parent fc808fe069
commit bb57caef8d
3 changed files with 89 additions and 48 deletions

View File

@@ -0,0 +1,68 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class Rank : IEffect
{
Actor self;
Animation anim = new Animation("rank");
GainsExperience xp;
public Rank(Actor self)
{
this.self = self;
xp = self.Trait<GainsExperience>();
anim.PlayRepeating("rank");
anim.PlayFetchIndex("rank", () => xp.Level - 1);
}
public void Tick(World world)
{
if (self.Destroyed)
world.AddFrameEndTask(w => w.Remove(this));
else
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!self.IsInWorld)
yield break;
if (self.Destroyed)
yield break;
if (xp.Level < 1)
yield break;
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
if (wr.world.FogObscures(self))
yield break;
var pos = wr.ScreenPxPosition(self.CenterPosition);
var bounds = self.Bounds.Value;
bounds.Offset(pos.X, pos.Y);
var offset = (int)(6 / wr.Viewport.Zoom);
var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
yield return new SpriteRenderable(anim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
}
}
}

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@@ -10,11 +10,11 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
@@ -28,102 +28,74 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new GainsExperience(init, this); }
}
public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier, ISync
public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, ISync
{
readonly Actor self;
readonly int[] Levels;
readonly GainsExperienceInfo Info;
readonly Animation RankAnim;
readonly int[] levels;
readonly GainsExperienceInfo info;
public GainsExperience(ActorInitializer init, GainsExperienceInfo info)
{
self = init.self;
this.Info = info;
this.info = info;
var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
RankAnim = new Animation("rank");
RankAnim.PlayFetchIndex("rank", () => Level - 1);
levels = info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
if (init.Contains<ExperienceInit>())
{
Experience = init.Get<ExperienceInit, int>();
experience = init.Get<ExperienceInit, int>();
while (Level < Levels.Length && Experience >= Levels[Level])
while (Level < levels.Length && experience >= levels[Level])
Level++;
}
}
[Sync] int Experience = 0;
[Sync] int experience = 0;
[Sync] public int Level { get; private set; }
int MaxLevel { get { return Levels.Length; } }
int MaxLevel { get { return levels.Length; } }
public bool CanGainLevel { get { return Level < MaxLevel; } }
public void GiveOneLevel()
{
if (Level < MaxLevel)
GiveExperience(Levels[Level] - Experience);
GiveExperience(levels[Level] - experience);
}
public void GiveLevels(int numLevels)
{
for( var i = 0; i < numLevels; i++ )
for (var i = 0; i < numLevels; i++)
GiveOneLevel();
}
public void GiveExperience(int amount)
{
Experience += amount;
experience += amount;
while (Level < MaxLevel && Experience >= Levels[Level])
while (Level < MaxLevel && experience >= levels[Level])
{
Level++;
Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
if (Level == 1)
self.World.AddFrameEndTask(w => w.Add(new Rank(self)));
}
}
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
{
return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1;
return Level > 0 ? 1 / info.ArmorModifier[Level - 1] : 1;
}
public float GetFirepowerModifier()
{
return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1;
return Level > 0 ? info.FirepowerModifier[Level - 1] : 1;
}
public decimal GetSpeedModifier()
{
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
return InnerModifyRender(self, wr, r);
else
return r;
}
IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
foreach (var rs in r)
yield return rs;
RankAnim.Tick(); // HACK
if (self.World.FogObscures(self))
yield break;
var pos = wr.ScreenPxPosition(self.CenterPosition);
var bounds = self.Bounds.Value;
bounds.Offset(pos.X, pos.Y);
var offset = (int)(6 / wr.Viewport.Zoom);
var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
yield return new SpriteRenderable(RankAnim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
return Level > 0 ? info.SpeedModifier[Level - 1] : 1m;
}
}

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@@ -472,6 +472,7 @@
<Compile Include="Effects\ContrailFader.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="AttackBomber.cs" />
<Compile Include="Effects\Rank.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">