68
OpenRA.Mods.RA/Effects/Rank.cs
Normal file
68
OpenRA.Mods.RA/Effects/Rank.cs
Normal file
@@ -0,0 +1,68 @@
|
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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|
||||
using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class Rank : IEffect
|
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{
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Actor self;
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Animation anim = new Animation("rank");
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GainsExperience xp;
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|
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public Rank(Actor self)
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{
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this.self = self;
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xp = self.Trait<GainsExperience>();
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anim.PlayRepeating("rank");
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anim.PlayFetchIndex("rank", () => xp.Level - 1);
|
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}
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public void Tick(World world)
|
||||
{
|
||||
if (self.Destroyed)
|
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world.AddFrameEndTask(w => w.Remove(this));
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else
|
||||
anim.Tick();
|
||||
}
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|
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!self.IsInWorld)
|
||||
yield break;
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||||
|
||||
if (self.Destroyed)
|
||||
yield break;
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||||
|
||||
if (xp.Level < 1)
|
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yield break;
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||||
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
yield break;
|
||||
|
||||
if (wr.world.FogObscures(self))
|
||||
yield break;
|
||||
|
||||
var pos = wr.ScreenPxPosition(self.CenterPosition);
|
||||
var bounds = self.Bounds.Value;
|
||||
bounds.Offset(pos.X, pos.Y);
|
||||
|
||||
var offset = (int)(6 / wr.Viewport.Zoom);
|
||||
var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
|
||||
yield return new SpriteRenderable(anim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
|
||||
}
|
||||
}
|
||||
}
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||||
@@ -10,11 +10,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
@@ -28,102 +28,74 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new GainsExperience(init, this); }
|
||||
}
|
||||
|
||||
public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier, ISync
|
||||
public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly int[] Levels;
|
||||
readonly GainsExperienceInfo Info;
|
||||
readonly Animation RankAnim;
|
||||
readonly int[] levels;
|
||||
readonly GainsExperienceInfo info;
|
||||
|
||||
public GainsExperience(ActorInitializer init, GainsExperienceInfo info)
|
||||
{
|
||||
self = init.self;
|
||||
this.Info = info;
|
||||
this.info = info;
|
||||
var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
|
||||
RankAnim = new Animation("rank");
|
||||
RankAnim.PlayFetchIndex("rank", () => Level - 1);
|
||||
levels = info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
|
||||
|
||||
if (init.Contains<ExperienceInit>())
|
||||
{
|
||||
Experience = init.Get<ExperienceInit, int>();
|
||||
experience = init.Get<ExperienceInit, int>();
|
||||
|
||||
while (Level < Levels.Length && Experience >= Levels[Level])
|
||||
while (Level < levels.Length && experience >= levels[Level])
|
||||
Level++;
|
||||
}
|
||||
}
|
||||
|
||||
[Sync] int Experience = 0;
|
||||
[Sync] int experience = 0;
|
||||
[Sync] public int Level { get; private set; }
|
||||
|
||||
int MaxLevel { get { return Levels.Length; } }
|
||||
int MaxLevel { get { return levels.Length; } }
|
||||
public bool CanGainLevel { get { return Level < MaxLevel; } }
|
||||
|
||||
public void GiveOneLevel()
|
||||
{
|
||||
if (Level < MaxLevel)
|
||||
GiveExperience(Levels[Level] - Experience);
|
||||
GiveExperience(levels[Level] - experience);
|
||||
}
|
||||
|
||||
public void GiveLevels(int numLevels)
|
||||
{
|
||||
for( var i = 0; i < numLevels; i++ )
|
||||
for (var i = 0; i < numLevels; i++)
|
||||
GiveOneLevel();
|
||||
}
|
||||
|
||||
public void GiveExperience(int amount)
|
||||
{
|
||||
Experience += amount;
|
||||
experience += amount;
|
||||
|
||||
while (Level < MaxLevel && Experience >= Levels[Level])
|
||||
while (Level < MaxLevel && experience >= levels[Level])
|
||||
{
|
||||
Level++;
|
||||
|
||||
Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
|
||||
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
|
||||
if (Level == 1)
|
||||
self.World.AddFrameEndTask(w => w.Add(new Rank(self)));
|
||||
}
|
||||
}
|
||||
|
||||
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
|
||||
{
|
||||
return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1;
|
||||
return Level > 0 ? 1 / info.ArmorModifier[Level - 1] : 1;
|
||||
}
|
||||
|
||||
public float GetFirepowerModifier()
|
||||
{
|
||||
return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1;
|
||||
return Level > 0 ? info.FirepowerModifier[Level - 1] : 1;
|
||||
}
|
||||
|
||||
public decimal GetSpeedModifier()
|
||||
{
|
||||
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
|
||||
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
|
||||
return InnerModifyRender(self, wr, r);
|
||||
else
|
||||
return r;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
foreach (var rs in r)
|
||||
yield return rs;
|
||||
|
||||
RankAnim.Tick(); // HACK
|
||||
|
||||
if (self.World.FogObscures(self))
|
||||
yield break;
|
||||
|
||||
var pos = wr.ScreenPxPosition(self.CenterPosition);
|
||||
var bounds = self.Bounds.Value;
|
||||
bounds.Offset(pos.X, pos.Y);
|
||||
|
||||
var offset = (int)(6 / wr.Viewport.Zoom);
|
||||
var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
|
||||
yield return new SpriteRenderable(RankAnim.Image, effectPos, WVec.Zero, 0, wr.Palette("effect"), 1f / wr.Viewport.Zoom, true);
|
||||
return Level > 0 ? info.SpeedModifier[Level - 1] : 1m;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -472,6 +472,7 @@
|
||||
<Compile Include="Effects\ContrailFader.cs" />
|
||||
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
||||
<Compile Include="AttackBomber.cs" />
|
||||
<Compile Include="Effects\Rank.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
|
||||
Reference in New Issue
Block a user