Merge pull request #8635 from penev92/bleed_warheads
Move Warheads from the engine to Mods.Common
This commit is contained in:
@@ -12,8 +12,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using AI.Fuzzy.Library;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.AI
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@@ -191,13 +191,13 @@ namespace OpenRA.Mods.Common.AI
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protected float RelativePower(IEnumerable<Actor> own, IEnumerable<Actor> enemy)
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{
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return RelativeValue(own, enemy, 100, SumOfValues<AttackBase>, (Actor a) =>
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return RelativeValue(own, enemy, 100, SumOfValues<AttackBase>, a =>
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{
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var sumOfDamage = 0;
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var arms = a.TraitsImplementing<Armament>();
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foreach (var arm in arms)
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{
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var warhead = arm.Weapon.Warheads.Select(w => w as DamageWarhead).FirstOrDefault(w => w != null);
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var warhead = arm.Weapon.Warheads.OfType<DamageWarhead>().FirstOrDefault();
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if (warhead != null)
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sumOfDamage += warhead.Damage;
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}
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@@ -10,8 +10,8 @@
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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@@ -539,11 +539,13 @@
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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<Compile Include="Warheads\DamageWarhead.cs" />
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Warheads\Warhead.cs" />
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<Compile Include="Widgets\ActorPreviewWidget.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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@@ -13,7 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -101,8 +101,11 @@ namespace OpenRA.Mods.Common.Traits
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{
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get
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{
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if (IsTraitDisabled)
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yield break;
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var armament = Armaments.FirstOrDefault(a => a.Weapon.Warheads.Any(w => (w is DamageWarhead)));
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if (armament == null || IsTraitDisabled)
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if (armament == null)
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yield break;
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var negativeDamage = (armament.Weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead).Damage < 0;
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -40,7 +41,8 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.SharedRandom.Next(100) > info.Chance)
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return;
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if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any())
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var warhead = e.Warhead as DamageWarhead;
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if (info.DeathType != null && warhead != null && !info.DeathType.Intersect(warhead.DamageTypes).Any())
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return;
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var weaponName = ChooseWeaponForExplosion(self);
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@@ -10,7 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Common.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
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var warhead = e.Warhead as DamageWarhead;
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if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
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return;
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if (!IsProne)
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@@ -81,12 +82,16 @@ namespace OpenRA.Mods.Common.Traits
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localOffset = WVec.Zero;
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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if (!IsProne)
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return 100;
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var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value);
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var damageWh = warhead as DamageWarhead;
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if (damageWh == null)
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return 100;
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var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
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return Util.ApplyPercentageModifiers(100, modifierPercentages);
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}
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@@ -8,10 +8,9 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -42,6 +41,8 @@ namespace OpenRA.Mods.Common.Traits
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public class TerrainModifiesDamage : IDamageModifier
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{
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const int FullDamage = 100;
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public readonly TerrainModifiesDamageInfo Info;
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readonly Actor self;
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@@ -52,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
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this.self = self;
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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var percent = 100;
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if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing)
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return percent;
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var damageWh = warhead as DamageWarhead;
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if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
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return FullDamage;
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var world = self.World;
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var map = world.Map;
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@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
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if (!Info.TerrainModifier.ContainsKey(terrainType))
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return percent;
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return FullDamage;
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return Info.TerrainModifier[terrainType];
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}
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@@ -8,7 +8,6 @@
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -18,6 +17,6 @@ namespace OpenRA.Mods.Common.Traits
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class Invulnerable : IDamageModifier
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{
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; }
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public int GetDamageModifier(Actor attacker, IWarhead warhead) { return 0; }
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}
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}
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -72,16 +73,17 @@ namespace OpenRA.Mods.Common.Traits
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{
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// Killed by some non-standard means. This includes being crushed
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// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
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if (e.Warhead == null)
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if (e.Warhead == null || !(e.Warhead is DamageWarhead))
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return;
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var sequence = Info.DeathSequence;
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if (Info.UseDeathTypeSuffix)
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{
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var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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var warhead = e.Warhead as DamageWarhead;
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var damageType = warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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if (damageType == null)
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throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
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.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes)));
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.F(self.Info.Name, string.Join(", ", warhead.DamageTypes)));
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sequence += Info.DeathTypes[damageType];
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}
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -37,11 +38,13 @@ namespace OpenRA.Mods.Common.Traits
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public void Killed(Actor self, AttackInfo e)
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{
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var warhead = e.Warhead as DamageWarhead;
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// Killed by some non-standard means
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if (e.Warhead == null)
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if (warhead == null)
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return;
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if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
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if (info.DeathTypes.Intersect(warhead.DamageTypes).Any())
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self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100;
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}
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@@ -12,8 +12,8 @@ using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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77
OpenRA.Mods.Common/Warheads/DamageWarhead.cs
Normal file
77
OpenRA.Mods.Common/Warheads/DamageWarhead.cs
Normal file
@@ -0,0 +1,77 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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public abstract class DamageWarhead : Warhead
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{
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[Desc("How much (raw) damage to deal.")]
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public readonly int Damage = 0;
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[Desc("Types of damage that this warhead causes. Leave empty for no damage.")]
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public readonly string[] DamageTypes = new string[0];
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[FieldLoader.LoadUsing("LoadVersus")]
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[Desc("Damage percentage versus each armortype. 0% = can't target.")]
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public readonly Dictionary<string, int> Versus;
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public static object LoadVersus(MiniYaml yaml)
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{
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var nd = yaml.ToDictionary();
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return nd.ContainsKey("Versus")
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? nd["Versus"].ToDictionary(my => FieldLoader.GetValue<int>("(value)", my.Value))
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: new Dictionary<string, int>();
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}
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public int DamageVersus(ActorInfo victim)
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{
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var armor = victim.Traits.GetOrDefault<ArmorInfo>();
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if (armor != null && armor.Type != null)
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{
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int versus;
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if (Versus.TryGetValue(armor.Type, out versus))
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return versus;
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}
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return 100;
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}
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// TODO: This can be removed after the legacy and redundant 0% = not targetable
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// assumption has been removed from the yaml definitions
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public override bool CanTargetActor(ActorInfo victim, Actor firedBy)
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{
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var health = victim.Traits.GetOrDefault<HealthInfo>();
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if (health == null)
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return false;
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return DamageVersus(victim) > 0;
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}
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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// Used by traits that damage a single actor, rather than a position
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if (target.Type == TargetType.Actor)
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DoImpact(target.Actor, firedBy, damageModifiers);
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else if (target.Type != TargetType.Invalid)
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DoImpact(target.CenterPosition, firedBy, damageModifiers);
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}
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public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);
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public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info)));
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victim.InflictDamage(firedBy, damage, this);
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}
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}
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}
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@@ -8,11 +8,8 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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@@ -10,9 +10,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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94
OpenRA.Mods.Common/Warheads/Warhead.cs
Normal file
94
OpenRA.Mods.Common/Warheads/Warhead.cs
Normal file
@@ -0,0 +1,94 @@
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#region Copyright & License Information
|
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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[Desc("Base warhead class. This can be used to derive other warheads from.")]
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public abstract class Warhead : IWarhead
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{
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[Desc("What types of targets are affected.")]
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public readonly string[] ValidTargets = { "Ground", "Water" };
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[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
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public readonly string[] InvalidTargets = { };
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[Desc("What diplomatic stances are affected.")]
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public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
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[Desc("Can this warhead affect the actor that fired it.")]
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public readonly bool AffectsParent = false;
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[Desc("Delay in ticks before applying the warhead effect.", "0 = instant (old model).")]
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public readonly int Delay = 0;
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int IWarhead.Delay { get { return Delay; } }
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HashSet<string> validTargetSet;
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HashSet<string> invalidTargetSet;
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public bool IsValidTarget(IEnumerable<string> targetTypes)
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{
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if (validTargetSet == null)
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validTargetSet = new HashSet<string>(ValidTargets);
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if (invalidTargetSet == null)
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invalidTargetSet = new HashSet<string>(InvalidTargets);
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return validTargetSet.Overlaps(targetTypes) && !invalidTargetSet.Overlaps(targetTypes);
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}
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/// <summary>Applies the warhead's effect against the target.</summary>
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public abstract void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
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// TODO: This can be removed after the legacy and redundant 0% = not targetable
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// assumption has been removed from the yaml definitions
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public virtual bool CanTargetActor(ActorInfo victim, Actor firedBy) { return false; }
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/// <summary>Checks if the warhead is valid against (can do something to) the actor.</summary>
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public bool IsValidAgainst(Actor victim, Actor firedBy)
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{
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if (!CanTargetActor(victim.Info, firedBy))
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return false;
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if (!AffectsParent && victim == firedBy)
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return false;
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var stance = firedBy.Owner.Stances[victim.Owner];
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if (!ValidStances.HasFlag(stance))
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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var targetable = victim.TraitOrDefault<ITargetable>();
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if (targetable == null || !IsValidTarget(targetable.TargetTypes))
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return false;
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||||
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return true;
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}
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||||
/// <summary>Checks if the warhead is valid against (can do something to) the frozen actor.</summary>
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||||
public bool IsValidAgainst(FrozenActor victim, Actor firedBy)
|
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{
|
||||
if (!CanTargetActor(victim.Info, firedBy))
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return false;
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||||
|
||||
// AffectsParent checks do not make sense for FrozenActors, so skip to stance checks
|
||||
var stance = firedBy.Owner.Stances[victim.Owner];
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||||
if (!ValidStances.HasFlag(stance))
|
||||
return false;
|
||||
|
||||
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
|
||||
var targetable = victim.Info.Traits.GetOrDefault<ITargetableInfo>();
|
||||
if (targetable == null || !IsValidTarget(targetable.GetTargetTypes()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user