Merge pull request #8635 from penev92/bleed_warheads
Move Warheads from the engine to Mods.Common
This commit is contained in:
@@ -13,7 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -101,8 +101,11 @@ namespace OpenRA.Mods.Common.Traits
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{
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get
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{
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if (IsTraitDisabled)
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yield break;
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var armament = Armaments.FirstOrDefault(a => a.Weapon.Warheads.Any(w => (w is DamageWarhead)));
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if (armament == null || IsTraitDisabled)
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if (armament == null)
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yield break;
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var negativeDamage = (armament.Weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead).Damage < 0;
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -40,7 +41,8 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.SharedRandom.Next(100) > info.Chance)
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return;
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if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any())
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var warhead = e.Warhead as DamageWarhead;
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if (info.DeathType != null && warhead != null && !info.DeathType.Intersect(warhead.DamageTypes).Any())
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return;
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var weaponName = ChooseWeaponForExplosion(self);
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@@ -10,7 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Common.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
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var warhead = e.Warhead as DamageWarhead;
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if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
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return;
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if (!IsProne)
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@@ -81,12 +82,16 @@ namespace OpenRA.Mods.Common.Traits
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localOffset = WVec.Zero;
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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if (!IsProne)
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return 100;
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var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value);
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var damageWh = warhead as DamageWarhead;
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if (damageWh == null)
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return 100;
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var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
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return Util.ApplyPercentageModifiers(100, modifierPercentages);
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}
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@@ -8,10 +8,9 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -42,6 +41,8 @@ namespace OpenRA.Mods.Common.Traits
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public class TerrainModifiesDamage : IDamageModifier
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{
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const int FullDamage = 100;
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public readonly TerrainModifiesDamageInfo Info;
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readonly Actor self;
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@@ -52,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
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this.self = self;
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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var percent = 100;
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if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing)
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return percent;
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var damageWh = warhead as DamageWarhead;
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if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
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return FullDamage;
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var world = self.World;
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var map = world.Map;
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@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
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if (!Info.TerrainModifier.ContainsKey(terrainType))
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return percent;
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return FullDamage;
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return Info.TerrainModifier[terrainType];
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}
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@@ -8,7 +8,6 @@
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -18,6 +17,6 @@ namespace OpenRA.Mods.Common.Traits
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class Invulnerable : IDamageModifier
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{
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; }
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public int GetDamageModifier(Actor attacker, IWarhead warhead) { return 0; }
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}
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}
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -72,16 +73,17 @@ namespace OpenRA.Mods.Common.Traits
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{
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// Killed by some non-standard means. This includes being crushed
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// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
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if (e.Warhead == null)
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if (e.Warhead == null || !(e.Warhead is DamageWarhead))
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return;
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var sequence = Info.DeathSequence;
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if (Info.UseDeathTypeSuffix)
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{
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var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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var warhead = e.Warhead as DamageWarhead;
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var damageType = warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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if (damageType == null)
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throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
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.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes)));
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.F(self.Info.Name, string.Join(", ", warhead.DamageTypes)));
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sequence += Info.DeathTypes[damageType];
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}
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -37,11 +38,13 @@ namespace OpenRA.Mods.Common.Traits
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public void Killed(Actor self, AttackInfo e)
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{
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var warhead = e.Warhead as DamageWarhead;
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// Killed by some non-standard means
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if (e.Warhead == null)
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if (warhead == null)
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return;
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if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
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if (info.DeathTypes.Intersect(warhead.DamageTypes).Any())
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self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100;
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}
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