Merge pull request #8635 from penev92/bleed_warheads

Move Warheads from the engine to Mods.Common
This commit is contained in:
reaperrr
2015-07-07 18:32:45 +02:00
24 changed files with 80 additions and 64 deletions

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -101,8 +101,11 @@ namespace OpenRA.Mods.Common.Traits
{
get
{
if (IsTraitDisabled)
yield break;
var armament = Armaments.FirstOrDefault(a => a.Weapon.Warheads.Any(w => (w is DamageWarhead)));
if (armament == null || IsTraitDisabled)
if (armament == null)
yield break;
var negativeDamage = (armament.Weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead).Damage < 0;

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@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -40,7 +41,8 @@ namespace OpenRA.Mods.Common.Traits
if (self.World.SharedRandom.Next(100) > info.Chance)
return;
if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any())
var warhead = e.Warhead as DamageWarhead;
if (info.DeathType != null && warhead != null && !info.DeathType.Intersect(warhead.DamageTypes).Any())
return;
var weaponName = ChooseWeaponForExplosion(self);

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@@ -10,7 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e)
{
if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
var warhead = e.Warhead as DamageWarhead;
if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
return;
if (!IsProne)
@@ -81,12 +82,16 @@ namespace OpenRA.Mods.Common.Traits
localOffset = WVec.Zero;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, IWarhead warhead)
{
if (!IsProne)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value);
var damageWh = warhead as DamageWarhead;
if (damageWh == null)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
return Util.ApplyPercentageModifiers(100, modifierPercentages);
}

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@@ -8,10 +8,9 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -42,6 +41,8 @@ namespace OpenRA.Mods.Common.Traits
public class TerrainModifiesDamage : IDamageModifier
{
const int FullDamage = 100;
public readonly TerrainModifiesDamageInfo Info;
readonly Actor self;
@@ -52,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
this.self = self;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, IWarhead warhead)
{
var percent = 100;
if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing)
return percent;
var damageWh = warhead as DamageWarhead;
if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
return FullDamage;
var world = self.World;
var map = world.Map;
@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
if (!Info.TerrainModifier.ContainsKey(terrainType))
return percent;
return FullDamage;
return Info.TerrainModifier[terrainType];
}

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@@ -8,7 +8,6 @@
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -18,6 +17,6 @@ namespace OpenRA.Mods.Common.Traits
class Invulnerable : IDamageModifier
{
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; }
public int GetDamageModifier(Actor attacker, IWarhead warhead) { return 0; }
}
}

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@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -72,16 +73,17 @@ namespace OpenRA.Mods.Common.Traits
{
// Killed by some non-standard means. This includes being crushed
// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
if (e.Warhead == null)
if (e.Warhead == null || !(e.Warhead is DamageWarhead))
return;
var sequence = Info.DeathSequence;
if (Info.UseDeathTypeSuffix)
{
var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
var warhead = e.Warhead as DamageWarhead;
var damageType = warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
if (damageType == null)
throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes)));
.F(self.Info.Name, string.Join(", ", warhead.DamageTypes)));
sequence += Info.DeathTypes[damageType];
}

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@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -37,11 +38,13 @@ namespace OpenRA.Mods.Common.Traits
public void Killed(Actor self, AttackInfo e)
{
var warhead = e.Warhead as DamageWarhead;
// Killed by some non-standard means
if (e.Warhead == null)
if (warhead == null)
return;
if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
if (info.DeathTypes.Intersect(warhead.DamageTypes).Any())
self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
}
}

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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, IWarhead warhead)
{
return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100;
}