Merge pull request #8635 from penev92/bleed_warheads
Move Warheads from the engine to Mods.Common
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@@ -9,7 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Traits;
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@@ -30,11 +30,12 @@ namespace OpenRA.Mods.D2k.Warheads
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foreach (var a in actors)
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{
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if (a.Owner == firedBy.Owner) // don't do anything on friendly fire
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// Don't do anything on friendly fire
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if (a.Owner == firedBy.Owner)
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continue;
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if (Duration == 0)
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a.ChangeOwner(firedBy.Owner); // permanent
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a.ChangeOwner(firedBy.Owner); // Permanent
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else
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{
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var tempOwnerManager = a.TraitOrDefault<TemporaryOwnerManager>();
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@@ -44,7 +45,8 @@ namespace OpenRA.Mods.D2k.Warheads
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tempOwnerManager.ChangeOwner(a, firedBy.Owner, Duration);
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}
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a.CancelActivity(); // stop shooting, you have got new enemies
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// Stop shooting, you have new enemies
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a.CancelActivity();
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}
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}
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}
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