Merge pull request #8635 from penev92/bleed_warheads

Move Warheads from the engine to Mods.Common
This commit is contained in:
reaperrr
2015-07-07 18:32:45 +02:00
24 changed files with 80 additions and 64 deletions

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@@ -62,7 +62,7 @@ namespace OpenRA.GameRules
public readonly IProjectileInfo Projectile; public readonly IProjectileInfo Projectile;
[FieldLoader.LoadUsing("LoadWarheads")] [FieldLoader.LoadUsing("LoadWarheads")]
public readonly List<Warhead> Warheads = new List<Warhead>(); public readonly List<IWarhead> Warheads = new List<IWarhead>();
readonly HashSet<string> validTargetSet; readonly HashSet<string> validTargetSet;
readonly HashSet<string> invalidTargetSet; readonly HashSet<string> invalidTargetSet;
@@ -86,10 +86,10 @@ namespace OpenRA.GameRules
static object LoadWarheads(MiniYaml yaml) static object LoadWarheads(MiniYaml yaml)
{ {
var retList = new List<Warhead>(); var retList = new List<IWarhead>();
foreach (var node in yaml.Nodes.Where(n => n.Key.StartsWith("Warhead"))) foreach (var node in yaml.Nodes.Where(n => n.Key.StartsWith("Warhead")))
{ {
var ret = Game.CreateObject<Warhead>(node.Value.Value + "Warhead"); var ret = Game.CreateObject<IWarhead>(node.Value.Value + "Warhead");
FieldLoader.Load(ret, node.Value); FieldLoader.Load(ret, node.Value);
retList.Add(ret); retList.Add(ret);
} }

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@@ -100,7 +100,6 @@
<Compile Include="FileSystem\BagFile.cs" /> <Compile Include="FileSystem\BagFile.cs" />
<Compile Include="Map\MapPlayers.cs" /> <Compile Include="Map\MapPlayers.cs" />
<Compile Include="MPos.cs" /> <Compile Include="MPos.cs" />
<Compile Include="GameRules\Warhead.cs" />
<Compile Include="Graphics\QuadRenderer.cs" /> <Compile Include="Graphics\QuadRenderer.cs" />
<Compile Include="Download.cs" /> <Compile Include="Download.cs" />
<Compile Include="Effects\AsyncAction.cs" /> <Compile Include="Effects\AsyncAction.cs" />
@@ -235,7 +234,6 @@
<Compile Include="Graphics\SelectionBarsRenderable.cs" /> <Compile Include="Graphics\SelectionBarsRenderable.cs" />
<Compile Include="Graphics\TargetLineRenderable.cs" /> <Compile Include="Graphics\TargetLineRenderable.cs" />
<Compile Include="Graphics\UISpriteRenderable.cs" /> <Compile Include="Graphics\UISpriteRenderable.cs" />
<Compile Include="GameRules\DamageWarhead.cs" />
<Compile Include="Graphics\SoftwareCursor.cs" /> <Compile Include="Graphics\SoftwareCursor.cs" />
<Compile Include="Graphics\HardwareCursor.cs" /> <Compile Include="Graphics\HardwareCursor.cs" />
<Compile Include="Support\PerfItem.cs" /> <Compile Include="Support\PerfItem.cs" />

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@@ -8,9 +8,7 @@
*/ */
#endregion #endregion
using System;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
@@ -88,7 +86,7 @@ namespace OpenRA.Traits
{ {
Attacker = repairer, Attacker = repairer,
Damage = -MaxHP, Damage = -MaxHP,
DamageState = this.DamageState, DamageState = DamageState,
PreviousDamageState = DamageState.Dead, PreviousDamageState = DamageState.Dead,
Warhead = null, Warhead = null,
}; };
@@ -106,9 +104,9 @@ namespace OpenRA.Traits
nd.AppliedDamage(repairer, self, ai); nd.AppliedDamage(repairer, self, ai);
} }
public void InflictDamage(Actor self, Actor attacker, int damage, DamageWarhead warhead, bool ignoreModifiers) public void InflictDamage(Actor self, Actor attacker, int damage, IWarhead warhead, bool ignoreModifiers)
{ {
// Overkill! don't count extra hits as more kills! // Overkill! Don't count extra hits as more kills!
if (IsDead) if (IsDead)
return; return;
@@ -177,7 +175,7 @@ namespace OpenRA.Traits
public class HealthInit : IActorInit<int> public class HealthInit : IActorInit<int>
{ {
[FieldFromYamlKey] readonly int value = 100; [FieldFromYamlKey] readonly int value = 100;
readonly bool allowZero = false; readonly bool allowZero;
public HealthInit() { } public HealthInit() { }
public HealthInit(int init, bool allowZero = false) public HealthInit(int init, bool allowZero = false)
{ {
@@ -205,7 +203,7 @@ namespace OpenRA.Traits
return (health == null) ? DamageState.Undamaged : health.DamageState; return (health == null) ? DamageState.Undamaged : health.DamageState;
} }
public static void InflictDamage(this Actor self, Actor attacker, int damage, DamageWarhead warhead) public static void InflictDamage(this Actor self, Actor attacker, int damage, IWarhead warhead)
{ {
if (self.Disposed) return; if (self.Disposed) return;
var health = self.TraitOrDefault<Health>(); var health = self.TraitOrDefault<Health>();

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@@ -12,9 +12,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Drawing; using System.Drawing;
using System.Linq;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Primitives; using OpenRA.Primitives;
@@ -48,9 +46,9 @@ namespace OpenRA.Traits
public class AttackInfo public class AttackInfo
{ {
public Actor Attacker;
public DamageWarhead Warhead;
public int Damage; public int Damage;
public Actor Attacker;
public IWarhead Warhead;
public DamageState DamageState; public DamageState DamageState;
public DamageState PreviousDamageState; public DamageState PreviousDamageState;
} }
@@ -207,7 +205,7 @@ namespace OpenRA.Traits
} }
public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); } public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
public interface IDamageModifier { int GetDamageModifier(Actor attacker, DamageWarhead warhead); } public interface IDamageModifier { int GetDamageModifier(Actor attacker, IWarhead warhead); }
public interface ISpeedModifier { int GetSpeedModifier(); } public interface ISpeedModifier { int GetSpeedModifier(); }
public interface IFirepowerModifier { int GetFirepowerModifier(); } public interface IFirepowerModifier { int GetFirepowerModifier(); }
public interface IReloadModifier { int GetReloadModifier(); } public interface IReloadModifier { int GetReloadModifier(); }
@@ -353,4 +351,12 @@ namespace OpenRA.Traits
void OnObjectiveCompleted(Player player, int objectiveID); void OnObjectiveCompleted(Player player, int objectiveID);
void OnObjectiveFailed(Player player, int objectiveID); void OnObjectiveFailed(Player player, int objectiveID);
} }
public interface IWarhead
{
int Delay { get; }
bool IsValidAgainst(Actor victim, Actor firedBy);
bool IsValidAgainst(FrozenActor victim, Actor firedBy);
void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
}
} }

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@@ -9,7 +9,6 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -101,7 +100,7 @@ namespace OpenRA.Mods.Cnc.Traits
} }
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100; return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100;
} }

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@@ -9,6 +9,7 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
@@ -33,9 +34,12 @@ namespace OpenRA.Mods.Cnc.Traits
public void Killed(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (!self.World.LobbyInfo.GlobalSettings.Creeps) return; if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
if (e.Warhead == null || !e.Warhead.DamageTypes.Contains(info.DeathType)) return;
if (self.World.SharedRandom.Next(100) > info.Probability) return; if (self.World.SharedRandom.Next(100) > info.Probability) return;
var warhead = e.Warhead as DamageWarhead;
if (warhead == null || !warhead.DamageTypes.Contains(info.DeathType))
return;
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
var td = new TypeDictionary var td = new TypeDictionary

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@@ -12,8 +12,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using AI.Fuzzy.Library; using AI.Fuzzy.Library;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.AI namespace OpenRA.Mods.Common.AI
@@ -191,13 +191,13 @@ namespace OpenRA.Mods.Common.AI
protected float RelativePower(IEnumerable<Actor> own, IEnumerable<Actor> enemy) protected float RelativePower(IEnumerable<Actor> own, IEnumerable<Actor> enemy)
{ {
return RelativeValue(own, enemy, 100, SumOfValues<AttackBase>, (Actor a) => return RelativeValue(own, enemy, 100, SumOfValues<AttackBase>, a =>
{ {
var sumOfDamage = 0; var sumOfDamage = 0;
var arms = a.TraitsImplementing<Armament>(); var arms = a.TraitsImplementing<Armament>();
foreach (var arm in arms) foreach (var arm in arms)
{ {
var warhead = arm.Weapon.Warheads.Select(w => w as DamageWarhead).FirstOrDefault(w => w != null); var warhead = arm.Weapon.Warheads.OfType<DamageWarhead>().FirstOrDefault();
if (warhead != null) if (warhead != null)
sumOfDamage += warhead.Damage; sumOfDamage += warhead.Damage;
} }

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@@ -10,8 +10,8 @@
using System; using System;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint namespace OpenRA.Mods.Common.Lint

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@@ -539,11 +539,13 @@
<Compile Include="UtilityCommands\UpgradeRules.cs" /> <Compile Include="UtilityCommands\UpgradeRules.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" /> <Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" /> <Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DamageWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" /> <Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" /> <Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" /> <Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" /> <Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" /> <Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Warheads\Warhead.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" /> <Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\ColorMixerWidget.cs" /> <Compile Include="Widgets\ColorMixerWidget.cs" />
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" /> <Compile Include="Widgets\ColorPreviewManagerWidget.cs" />

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -101,8 +101,11 @@ namespace OpenRA.Mods.Common.Traits
{ {
get get
{ {
if (IsTraitDisabled)
yield break;
var armament = Armaments.FirstOrDefault(a => a.Weapon.Warheads.Any(w => (w is DamageWarhead))); var armament = Armaments.FirstOrDefault(a => a.Weapon.Warheads.Any(w => (w is DamageWarhead)));
if (armament == null || IsTraitDisabled) if (armament == null)
yield break; yield break;
var negativeDamage = (armament.Weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead).Damage < 0; var negativeDamage = (armament.Weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead).Damage < 0;

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@@ -9,6 +9,7 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -40,7 +41,8 @@ namespace OpenRA.Mods.Common.Traits
if (self.World.SharedRandom.Next(100) > info.Chance) if (self.World.SharedRandom.Next(100) > info.Chance)
return; return;
if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any()) var warhead = e.Warhead as DamageWarhead;
if (info.DeathType != null && warhead != null && !info.DeathType.Intersect(warhead.DamageTypes).Any())
return; return;
var weaponName = ChooseWeaponForExplosion(self); var weaponName = ChooseWeaponForExplosion(self);

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@@ -10,7 +10,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x))) var warhead = e.Warhead as DamageWarhead;
if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
return; return;
if (!IsProne) if (!IsProne)
@@ -81,12 +82,16 @@ namespace OpenRA.Mods.Common.Traits
localOffset = WVec.Zero; localOffset = WVec.Zero;
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
if (!IsProne) if (!IsProne)
return 100; return 100;
var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value); var damageWh = warhead as DamageWarhead;
if (damageWh == null)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
return Util.ApplyPercentageModifiers(100, modifierPercentages); return Util.ApplyPercentageModifiers(100, modifierPercentages);
} }

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@@ -8,10 +8,9 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -42,6 +41,8 @@ namespace OpenRA.Mods.Common.Traits
public class TerrainModifiesDamage : IDamageModifier public class TerrainModifiesDamage : IDamageModifier
{ {
const int FullDamage = 100;
public readonly TerrainModifiesDamageInfo Info; public readonly TerrainModifiesDamageInfo Info;
readonly Actor self; readonly Actor self;
@@ -52,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
this.self = self; this.self = self;
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
var percent = 100; var damageWh = warhead as DamageWarhead;
if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing) if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
return percent; return FullDamage;
var world = self.World; var world = self.World;
var map = world.Map; var map = world.Map;
@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type; var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
if (!Info.TerrainModifier.ContainsKey(terrainType)) if (!Info.TerrainModifier.ContainsKey(terrainType))
return percent; return FullDamage;
return Info.TerrainModifier[terrainType]; return Info.TerrainModifier[terrainType];
} }

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@@ -8,7 +8,6 @@
*/ */
#endregion #endregion
using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -18,6 +17,6 @@ namespace OpenRA.Mods.Common.Traits
class Invulnerable : IDamageModifier class Invulnerable : IDamageModifier
{ {
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; } public int GetDamageModifier(Actor attacker, IWarhead warhead) { return 0; }
} }
} }

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@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -72,16 +73,17 @@ namespace OpenRA.Mods.Common.Traits
{ {
// Killed by some non-standard means. This includes being crushed // Killed by some non-standard means. This includes being crushed
// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead). // by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
if (e.Warhead == null) if (e.Warhead == null || !(e.Warhead is DamageWarhead))
return; return;
var sequence = Info.DeathSequence; var sequence = Info.DeathSequence;
if (Info.UseDeathTypeSuffix) if (Info.UseDeathTypeSuffix)
{ {
var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault(); var warhead = e.Warhead as DamageWarhead;
var damageType = warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
if (damageType == null) if (damageType == null)
throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!" throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes))); .F(self.Info.Name, string.Join(", ", warhead.DamageTypes)));
sequence += Info.DeathTypes[damageType]; sequence += Info.DeathTypes[damageType];
} }

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@@ -9,6 +9,7 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -37,11 +38,13 @@ namespace OpenRA.Mods.Common.Traits
public void Killed(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
var warhead = e.Warhead as DamageWarhead;
// Killed by some non-standard means // Killed by some non-standard means
if (e.Warhead == null) if (warhead == null)
return; return;
if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any()) if (info.DeathTypes.Intersect(warhead.DamageTypes).Any())
self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier); self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
} }
} }

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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length); inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100; return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100;
} }

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@@ -12,8 +12,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Data; using System.Data;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.UtilityCommands namespace OpenRA.Mods.Common.UtilityCommands

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@@ -11,7 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.GameRules namespace OpenRA.Mods.Common.Warheads
{ {
public abstract class DamageWarhead : Warhead public abstract class DamageWarhead : Warhead
{ {

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@@ -8,11 +8,8 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads namespace OpenRA.Mods.Common.Warheads

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@@ -10,9 +10,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads namespace OpenRA.Mods.Common.Warheads

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@@ -9,14 +9,12 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.GameRules namespace OpenRA.Mods.Common.Warheads
{ {
[Desc("Base warhead class. This can be used to derive other warheads from.")] [Desc("Base warhead class. This can be used to derive other warheads from.")]
public abstract class Warhead public abstract class Warhead : IWarhead
{ {
[Desc("What types of targets are affected.")] [Desc("What types of targets are affected.")]
public readonly string[] ValidTargets = { "Ground", "Water" }; public readonly string[] ValidTargets = { "Ground", "Water" };
@@ -32,6 +30,7 @@ namespace OpenRA.GameRules
[Desc("Delay in ticks before applying the warhead effect.", "0 = instant (old model).")] [Desc("Delay in ticks before applying the warhead effect.", "0 = instant (old model).")]
public readonly int Delay = 0; public readonly int Delay = 0;
int IWarhead.Delay { get { return Delay; } }
HashSet<string> validTargetSet; HashSet<string> validTargetSet;
HashSet<string> invalidTargetSet; HashSet<string> invalidTargetSet;

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@@ -9,7 +9,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads;
using OpenRA.Mods.D2k.Traits; using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -30,11 +30,12 @@ namespace OpenRA.Mods.D2k.Warheads
foreach (var a in actors) foreach (var a in actors)
{ {
if (a.Owner == firedBy.Owner) // don't do anything on friendly fire // Don't do anything on friendly fire
if (a.Owner == firedBy.Owner)
continue; continue;
if (Duration == 0) if (Duration == 0)
a.ChangeOwner(firedBy.Owner); // permanent a.ChangeOwner(firedBy.Owner); // Permanent
else else
{ {
var tempOwnerManager = a.TraitOrDefault<TemporaryOwnerManager>(); var tempOwnerManager = a.TraitOrDefault<TemporaryOwnerManager>();
@@ -44,7 +45,8 @@ namespace OpenRA.Mods.D2k.Warheads
tempOwnerManager.ChangeOwner(a, firedBy.Owner, Duration); tempOwnerManager.ChangeOwner(a, firedBy.Owner, Duration);
} }
a.CancelActivity(); // stop shooting, you have got new enemies // Stop shooting, you have new enemies
a.CancelActivity();
} }
} }
} }

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@@ -8,7 +8,6 @@
*/ */
#endregion #endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -24,7 +23,7 @@ namespace OpenRA.Mods.RA
public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info) public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info)
: base(info) { } : base(info) { }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
return IsTraitDisabled ? 100 : 0; return IsTraitDisabled ? 100 : 0;
} }