Revamp CashTrickler.
Added upgrade support. Decoupled the capture bonus to a separate trait.
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reaperrr
parent
2b92daa955
commit
bc1e2a7058
70
OpenRA.Mods.Common/Traits/GivesCashOnCapture.cs
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70
OpenRA.Mods.Common/Traits/GivesCashOnCapture.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor grant cash when captured.")]
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public class GivesCashOnCaptureInfo : ConditionalTraitInfo
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{
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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[Desc("How long to show the Amount tick indicator when enabled.")]
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public readonly int DisplayDuration = 30;
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[Desc("Amount of money awarded for capturing the actor.")]
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public readonly int Amount = 0;
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public override object Create(ActorInitializer init) { return new GivesCashOnCapture(this); }
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}
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public class GivesCashOnCapture : ConditionalTrait<GivesCashOnCaptureInfo>, INotifyCapture
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{
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readonly GivesCashOnCaptureInfo info;
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public GivesCashOnCapture(GivesCashOnCaptureInfo info)
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: base(info)
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{
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this.info = info;
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}
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void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (IsTraitDisabled)
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return;
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var resources = newOwner.PlayerActor.Trait<PlayerResources>();
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var amount = info.Amount;
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if (amount < 0)
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{
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// Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash
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amount = Math.Min(resources.Cash + resources.Resources, -amount);
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resources.TakeCash(amount);
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// For correct cash tick display
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amount = -amount;
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}
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else
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resources.GiveCash(amount);
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if (!info.ShowTicks)
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return;
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self.World.AddFrameEndTask(w => w.Add(
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new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
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}
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}
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}
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