Revamp CashTrickler.

Added upgrade support.
Decoupled the capture bonus to a separate trait.
This commit is contained in:
Zimmermann Gyula
2016-10-05 17:01:01 +02:00
committed by reaperrr
parent 2b92daa955
commit bc1e2a7058
5 changed files with 103 additions and 15 deletions

View File

@@ -331,6 +331,7 @@
<Compile Include="Traits\ExternalCapturableBar.cs" />
<Compile Include="Traits\ExternalCaptures.cs" />
<Compile Include="Traits\GainsExperience.cs" />
<Compile Include="Traits\GivesCashOnCapture.cs" />
<Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" />
<Compile Include="Traits\GrantConditionOnPrerequisite.cs" />

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor generate cash in a set periodic time.")]
class CashTricklerInfo : ITraitInfo
class CashTricklerInfo : ConditionalTraitInfo
{
[Desc("Number of ticks to wait between giving money.")]
public readonly int Period = 50;
@@ -23,23 +23,25 @@ namespace OpenRA.Mods.Common.Traits
public readonly int Amount = 15;
[Desc("Whether to show the cash tick indicators (+$15 rising from actor).")]
public readonly bool ShowTicks = true;
[Desc("Amount of money awarded for capturing the actor.")]
public readonly int CaptureAmount = 0;
public object Create(ActorInitializer init) { return new CashTrickler(this); }
public override object Create(ActorInitializer init) { return new CashTrickler(this); }
}
class CashTrickler : ITick, ISync, INotifyCapture
class CashTrickler : ConditionalTrait<CashTricklerInfo>, ITick, ISync
{
readonly CashTricklerInfo info;
[Sync] int ticks;
public CashTrickler(CashTricklerInfo info)
: base(info)
{
this.info = info;
}
public void Tick(Actor self)
{
if (IsTraitDisabled)
return;
if (--ticks < 0)
{
ticks = info.Period;
@@ -48,15 +50,6 @@ namespace OpenRA.Mods.Common.Traits
}
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
if (info.CaptureAmount > 0)
{
newOwner.PlayerActor.Trait<PlayerResources>().GiveCash(info.CaptureAmount);
MaybeAddCashTick(self, info.CaptureAmount);
}
}
void MaybeAddCashTick(Actor self, int amount)
{
if (info.ShowTicks)

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@@ -0,0 +1,70 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor grant cash when captured.")]
public class GivesCashOnCaptureInfo : ConditionalTraitInfo
{
[Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
[Desc("How long to show the Amount tick indicator when enabled.")]
public readonly int DisplayDuration = 30;
[Desc("Amount of money awarded for capturing the actor.")]
public readonly int Amount = 0;
public override object Create(ActorInitializer init) { return new GivesCashOnCapture(this); }
}
public class GivesCashOnCapture : ConditionalTrait<GivesCashOnCaptureInfo>, INotifyCapture
{
readonly GivesCashOnCaptureInfo info;
public GivesCashOnCapture(GivesCashOnCaptureInfo info)
: base(info)
{
this.info = info;
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
if (IsTraitDisabled)
return;
var resources = newOwner.PlayerActor.Trait<PlayerResources>();
var amount = info.Amount;
if (amount < 0)
{
// Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash
amount = Math.Min(resources.Cash + resources.Resources, -amount);
resources.TakeCash(amount);
// For correct cash tick display
amount = -amount;
}
else
resources.GiveCash(amount);
if (!info.ShowTicks)
return;
self.World.AddFrameEndTask(w => w.Add(
new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
}
}
}

View File

@@ -720,6 +720,29 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Capture bonus was decoupled from CashTrickler to a separate trait.
if (engineVersion < 20170108 && depth == 0)
{
var trickler = node.Value.Nodes.FirstOrDefault(n => n.Key == "CashTrickler");
if (trickler != null)
{
var capture = trickler.Value.Nodes.FirstOrDefault(n => n.Key == "CaptureAmount");
if (capture != null)
{
var gcoc = new MiniYamlNode("GivesCashOnCapture", "");
gcoc.Value.Nodes.Add(capture);
trickler.Value.Nodes.Remove(capture);
var show = trickler.Value.Nodes.FirstOrDefault(n => n.Key == "ShowTicks");
if (show != null)
gcoc.Value.Nodes.Add(show);
node.Value.Nodes.Add(gcoc);
RenameNodeKey(capture, "Amount");
}
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}

View File

@@ -366,13 +366,14 @@ OILB:
CashTrickler:
Period: 375
Amount: 100
CaptureAmount: 100
Tooltip:
Name: Oil Derrick
Explodes:
Weapon: BarrelExplode
GpsDot:
String: Oil
GivesCashOnCapture:
Amount: 100
BR1:
Inherits: ^Bridge