Files
OpenRA/OpenRA.Mods.Common/Traits/CashTrickler.cs
Zimmermann Gyula bc1e2a7058 Revamp CashTrickler.
Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00

60 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor generate cash in a set periodic time.")]
class CashTricklerInfo : ConditionalTraitInfo
{
[Desc("Number of ticks to wait between giving money.")]
public readonly int Period = 50;
[Desc("Amount of money to give each time.")]
public readonly int Amount = 15;
[Desc("Whether to show the cash tick indicators (+$15 rising from actor).")]
public readonly bool ShowTicks = true;
public override object Create(ActorInitializer init) { return new CashTrickler(this); }
}
class CashTrickler : ConditionalTrait<CashTricklerInfo>, ITick, ISync
{
readonly CashTricklerInfo info;
[Sync] int ticks;
public CashTrickler(CashTricklerInfo info)
: base(info)
{
this.info = info;
}
public void Tick(Actor self)
{
if (IsTraitDisabled)
return;
if (--ticks < 0)
{
ticks = info.Period;
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
MaybeAddCashTick(self, info.Amount);
}
}
void MaybeAddCashTick(Actor self, int amount)
{
if (info.ShowTicks)
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), 30)));
}
}
}