StyleCop clean OpenRA.Game
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.World, this); }
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}
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class PaletteFromCurrentTileset : ILoadsPalettes
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromFile(init.world, this); }
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public object Create(ActorInitializer init) { return new PaletteFromFile(init.World, this); }
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}
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class PaletteFromFile : ILoadsPalettes
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int A = 255;
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
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public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.World, this); }
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}
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class PaletteFromRGBA : ILoadsPalettes
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Calculates routes for mobile units based on the A* search algorithm.", " Attach this to the world actor.")]
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public class PathFinderInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new PathFinder(init.world); }
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public object Create(ActorInitializer init) { return new PathFinder(init.World); }
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}
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public class PathFinder
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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layer[cell] = layer[cell] * 5 / 6;
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// TODO: This doesn't make sense for isometric terrain
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var pos = wr.world.Map.CenterOfCell(cell);
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var pos = wr.World.Map.CenterOfCell(cell);
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var tl = wr.ScreenPxPosition(pos - new WVec(512, 512, 0));
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var br = wr.ScreenPxPosition(pos + new WVec(511, 511, 0));
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qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Music = null;
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public readonly bool Loop = false;
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public object Create(ActorInitializer init) { return new PlayMusicOnMapLoad(init.world, this); }
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public object Create(ActorInitializer init) { return new PlayMusicOnMapLoad(init.World, this); }
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}
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class PlayMusicOnMapLoad : IWorldLoaded
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Apply palette rotatotors or not.")]
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.world, this); }
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public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.World, this); }
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}
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class PlayerPaletteFromCurrentTileset : ILoadsPalettes
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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var c = render[uv.X, uv.Y];
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if (c.Sprite != null)
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new SpriteRenderable(c.Sprite, wr.world.Map.CenterOfCell(Map.MapToCell(world.Map.TileShape, uv)),
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new SpriteRenderable(c.Sprite, wr.World.Map.CenterOfCell(Map.MapToCell(world.Map.TileShape, uv)),
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WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr); // TODO ZOffset is ignored
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int OverrideFogIndex = 15;
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public readonly BlendMode ShroudBlend = BlendMode.Alpha;
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public object Create(ActorInitializer init) { return new ShroudRenderer(init.world, this); }
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public object Create(ActorInitializer init) { return new ShroudRenderer(init.World, this); }
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}
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public class ShroudRenderer : IRenderShroud, IWorldLoaded
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@@ -298,13 +298,13 @@ namespace OpenRA.Mods.Common.Traits
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if (t.Shroud != null)
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{
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var pos = t.ScreenPosition - 0.5f * t.Shroud.size;
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var pos = t.ScreenPosition - 0.5f * t.Shroud.Size;
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Game.Renderer.WorldSpriteRenderer.DrawSprite(t.Shroud, pos, shroudPalette);
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}
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if (t.Fog != null)
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{
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var pos = t.ScreenPosition - 0.5f * t.Fog.size;
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var pos = t.ScreenPosition - 0.5f * t.Fog.Size;
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Game.Renderer.WorldSpriteRenderer.DrawSprite(t.Fog, pos, fogPalette);
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
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public class TerrainGeometryOverlayInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new TerrainGeometryOverlay(init.self); }
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public object Create(ActorInitializer init) { return new TerrainGeometryOverlay(init.Self); }
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}
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public class TerrainGeometryOverlay : IRenderOverlay
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@@ -73,8 +73,8 @@ namespace OpenRA.Mods.Common.Traits
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if (devMode.Value == null || !devMode.Value.ShowTerrainGeometry)
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return;
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var ts = wr.world.Map.TileShape;
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var colors = wr.world.TileSet.HeightDebugColors;
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var ts = wr.World.Map.TileShape;
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var colors = wr.World.TileSet.HeightDebugColors;
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var leftDelta = ts == TileShape.Diamond ? new WVec(-512, 0, 0) : new WVec(-512, -512, 0);
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var topDelta = ts == TileShape.Diamond ? new WVec(0, -512, 0) : new WVec(512, -512, 0);
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@@ -84,10 +84,10 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
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{
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var lr = Game.Renderer.WorldLineRenderer;
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var pos = wr.world.Map.CenterOfCell(Map.MapToCell(wr.world.Map.TileShape, uv));
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var pos = wr.World.Map.CenterOfCell(Map.MapToCell(wr.World.Map.TileShape, uv));
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var height = (int)wr.world.Map.MapHeight.Value[uv.X, uv.Y];
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var tile = wr.world.Map.MapTiles.Value[uv.X, uv.Y];
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var height = (int)wr.World.Map.MapHeight.Value[uv.X, uv.Y];
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var tile = wr.World.Map.MapTiles.Value[uv.X, uv.Y];
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TerrainTileInfo tileInfo = null;
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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// (ra/td templates omit Clear tiles from templates)
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try
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{
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tileInfo = wr.world.TileSet.Templates[tile.Type][tile.Index];
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tileInfo = wr.World.TileSet.Templates[tile.Type][tile.Index];
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}
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catch (Exception) { }
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