StyleCop clean OpenRA.Game
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@@ -24,13 +24,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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public void Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.modData = modData;
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Game.modData.MapCache.LoadMaps();
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Game.ModData = modData;
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Game.ModData.MapCache.LoadMaps();
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var engineDate = Exts.ParseIntegerInvariant(args[1]);
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Console.WriteLine("Processing Rules:");
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foreach (var filename in Game.modData.Manifest.Rules)
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foreach (var filename in Game.ModData.Manifest.Rules)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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Console.WriteLine("Processing Weapons:");
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foreach (var filename in Game.modData.Manifest.Weapons)
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foreach (var filename in Game.ModData.Manifest.Weapons)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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Console.WriteLine("Processing Tilesets:");
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foreach (var filename in Game.modData.Manifest.TileSets)
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foreach (var filename in Game.ModData.Manifest.TileSets)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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Console.WriteLine("Processing Cursors:");
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foreach (var filename in Game.modData.Manifest.Cursors)
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foreach (var filename in Game.ModData.Manifest.Cursors)
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{
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Console.WriteLine("\t" + filename);
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var yaml = MiniYaml.FromFile(filename);
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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Console.WriteLine("Processing Maps:");
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var maps = Game.modData.MapCache
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var maps = Game.ModData.MapCache
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.Where(m => m.Status == MapStatus.Available)
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.Select(m => m.Map);
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