Adapt TD anti-air weapons to CEWH refactor
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@@ -32,6 +32,7 @@
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Explosions: small_frag
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ImpactSounds: xplos.aud
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VictimScanRadius: 0
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ValidTargets: Ground, Water, Air
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Dragon:
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Inherits: ^MissileWeapon
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@@ -128,12 +129,12 @@ MammothMissiles:
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplos.aud
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InvalidImpactTypes: Air, AirHit
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ValidTargets: Ground, Water
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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ImpactSounds: xplos.aud
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VictimScanRadius: 0
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ValidImpactTypes: Air, AirHit
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ValidTargets: Air
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227mm:
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Inherits: ^MissileWeapon
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@@ -207,12 +208,12 @@ BoatMissile:
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplos.aud
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InvalidImpactTypes: Air, AirHit
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ValidTargets: Ground, Water
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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ImpactSounds: xplos.aud
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ValidImpactTypes: Air, AirHit
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VictimScanRadius: 0
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ValidTargets: Air
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TowerMissle:
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Inherits: ^MissileWeapon
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@@ -30,6 +30,7 @@ Sniper:
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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VictimScanRadius: 0
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ValidTargets: Ground, Water, Air
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HighV:
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Inherits: ^HeavyMG
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@@ -142,6 +143,7 @@ APCGun:
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_poof
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ValidTargets: Ground, Water, Air
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APCGun.AA:
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Inherits: APCGun
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