Changes how GPS is watched. Changes GPS ability.

This commit is contained in:
Mike Bundy
2011-04-18 19:12:21 +01:00
committed by Chris Forbes
parent 7923f7d83a
commit bcbac667db
5 changed files with 168 additions and 33 deletions

View File

@@ -0,0 +1,72 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class GpsDotInfo : ITraitInfo
{
public readonly string String = "o";
public object Create(ActorInitializer init)
{
return new GpsDot(init, String);
}
}
class GpsDot : IEffect
{
string s;
int2 loc;
Color color;
Actor self;
GpsWatcher watcher;
bool show = false;
public GpsDot(ActorInitializer init, string s)
{
this.s = s;
self = init.self;
loc = self.CenterLocation;
color = self.Owner.ColorRamp.GetColor(0);
self.World.AddFrameEndTask(w => w.Add(this));
if(self.World.LocalPlayer != null)
watcher = self.World.LocalPlayer.PlayerActor.Trait<GpsWatcher>();
}
public void Tick(World world)
{
show = false;
if (world.LocalPlayer == null)
return;
if (
self.IsInWorld
&& (watcher.Granted || watcher.GrantedAllies)
&& !self.Trait<HiddenUnderFog>().IsVisible(self)
&& (!self.HasTrait<Cloak>() || !self.Trait<Cloak>().Cloaked)
)
{
show = true;
loc = self.CenterLocation;
}
}
public IEnumerable<Renderable> Render()
{
if(show)
Game.Renderer.TinyBoldFont.DrawTextWithContrast(s, loc - Game.viewport.Location, color, Color.Black, 1);
yield break;
}
}
}

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -63,6 +63,7 @@
<Compile Include="Air\FlyCircle.cs" />
<Compile Include="Air\EjectOnDeath.cs" />
<Compile Include="Effects\CashTick.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="GivesBounty.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="ProductionBar.cs" />

View File

@@ -9,12 +9,76 @@
#endregion
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class GpsWatcherInfo : ITraitInfo
{
public object Create(ActorInitializer init)
{
return new GpsWatcher(init);
}
}
class GpsWatcher : ISync
{
Actor self;
bool Launched = false;
List<Actor> actors = new List<Actor> { };
[Sync]
public bool GrantedAllies = false;
[Sync]
public bool Granted = false;
public GpsWatcher(ActorInitializer init)
{
self = init.self;
}
public void GpsRem(Actor self)
{
actors.Remove(self);
RefreshGps(self);
}
public void GpsAdd(Actor self)
{
actors.Add(self);
RefreshGps(self);
}
public void Launch(Actor self, SupportPowerInfo info)
{
self.World.Add(new DelayedAction((info as GpsPowerInfo).RevealDelay * 25,
() =>
{
Launched = true;
RefreshGps(self);
}));
}
public void RefreshGps(Actor self)
{
Granted = (actors.Count > 0 && Launched);
GrantedAllies = self.World.ActorsWithTrait<GpsWatcher>().Any(p =>
p.Actor.Owner.Stances[self.Owner] == Stance.Ally && p.Trait.Granted);
if (self.World.LocalPlayer == null)
return;
if ((Granted || GrantedAllies) && self.World.LocalPlayer == self.Owner)
{
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
}
}
}
class GpsPowerInfo : SupportPowerInfo
{
public readonly int RevealDelay = 0;
@@ -22,15 +86,14 @@ namespace OpenRA.Mods.RA
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
}
class GpsPower : SupportPower, INotifyKilled, ISync, INotifyStanceChanged, INotifySold
class GpsPower : SupportPower, INotifyKilled, ISync, INotifyStanceChanged, INotifySold, INotifyCapture
{
[Sync]
public bool Granted;
GpsWatcher owner;
public GpsPower(Actor self, GpsPowerInfo info) : base(self, info)
{
Granted = self.World.ActorsWithTrait<GpsPower>()
.Any(p => p.Actor.Owner == self.Owner && p.Trait.Granted);
owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
public override void Charged(Actor self, string key)
@@ -46,43 +109,31 @@ namespace OpenRA.Mods.RA
w.Add(new SatelliteLaunch(self));
/* there is only one shroud, but it is misleadingly available through Player.Shroud */
w.Add(new DelayedAction((Info as GpsPowerInfo).RevealDelay * 25,
() => {
var ateks = self.World.ActorsWithTrait<GpsPower>();
foreach (TraitPair<GpsPower> i in ateks)
{
if (i.Actor.Owner == self.Owner)
{
i.Trait.Granted = true;
}
}
RefreshGps(self);
}));
owner.Launch(self, Info);
});
}
public void Selling(Actor self) { DisableGps(); }
public void Sold(Actor self) { }
public void Killed(Actor self, AttackInfo e) { DisableGps(); }
public void Killed(Actor self, AttackInfo e) { RemoveGps(self); }
void DisableGps()
{
Granted = false;
RefreshGps(self);
}
public void Selling(Actor self) {}
public void Sold(Actor self) { RemoveGps(self); }
void RefreshGps(Actor self)
void RemoveGps(Actor self)
{
if (self.World.LocalPlayer != null)
self.World.LocalShroud.Disabled = self.World.ActorsWithTrait<GpsPower>()
.Any(p => p.Actor.Owner.Stances[self.World.LocalPlayer] == Stance.Ally &&
p.Trait.Granted);
// Extra function just in case something needs to be added later
owner.GpsRem(self);
}
public void StanceChanged(Actor self, Player a, Player b, Stance oldStance, Stance newStance)
{
RefreshGps(self);
owner.RefreshGps(self);
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
RemoveGps(self);
owner = captor.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
}
}

View File

@@ -28,6 +28,8 @@
ProximityCaptor:
Types:Vehicle
GivesBounty:
GpsDot:
String:O
^Tank:
AppearsOnRadar:
@@ -59,6 +61,8 @@
ProximityCaptor:
Types:Tank
GivesBounty:
GpsDot:
String:O
^Infantry:
AppearsOnRadar:
@@ -96,6 +100,8 @@
ProximityCaptor:
Types:Infantry
GivesBounty:
GpsDot:
String:o
^Ship:
AppearsOnRadar:
@@ -119,6 +125,8 @@
ProximityCaptor:
Types:Ship
GivesBounty:
GpsDot:
String:O
^Plane:
AppearsOnRadar:
@@ -144,6 +152,8 @@
PilotActor: E1
SuccessRate: 50
GivesBounty:
GpsDot:
String:O
^Building:
AppearsOnRadar:

View File

@@ -93,6 +93,7 @@ Player:
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher:
World:
OpenWidgetAtGameStart: