Changes how GPS is watched. Changes GPS ability.

This commit is contained in:
Mike Bundy
2011-04-18 19:12:21 +01:00
committed by Chris Forbes
parent 7923f7d83a
commit bcbac667db
5 changed files with 168 additions and 33 deletions

View File

@@ -9,12 +9,76 @@
#endregion
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class GpsWatcherInfo : ITraitInfo
{
public object Create(ActorInitializer init)
{
return new GpsWatcher(init);
}
}
class GpsWatcher : ISync
{
Actor self;
bool Launched = false;
List<Actor> actors = new List<Actor> { };
[Sync]
public bool GrantedAllies = false;
[Sync]
public bool Granted = false;
public GpsWatcher(ActorInitializer init)
{
self = init.self;
}
public void GpsRem(Actor self)
{
actors.Remove(self);
RefreshGps(self);
}
public void GpsAdd(Actor self)
{
actors.Add(self);
RefreshGps(self);
}
public void Launch(Actor self, SupportPowerInfo info)
{
self.World.Add(new DelayedAction((info as GpsPowerInfo).RevealDelay * 25,
() =>
{
Launched = true;
RefreshGps(self);
}));
}
public void RefreshGps(Actor self)
{
Granted = (actors.Count > 0 && Launched);
GrantedAllies = self.World.ActorsWithTrait<GpsWatcher>().Any(p =>
p.Actor.Owner.Stances[self.Owner] == Stance.Ally && p.Trait.Granted);
if (self.World.LocalPlayer == null)
return;
if ((Granted || GrantedAllies) && self.World.LocalPlayer == self.Owner)
{
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
}
}
}
class GpsPowerInfo : SupportPowerInfo
{
public readonly int RevealDelay = 0;
@@ -22,15 +86,14 @@ namespace OpenRA.Mods.RA
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
}
class GpsPower : SupportPower, INotifyKilled, ISync, INotifyStanceChanged, INotifySold
class GpsPower : SupportPower, INotifyKilled, ISync, INotifyStanceChanged, INotifySold, INotifyCapture
{
[Sync]
public bool Granted;
GpsWatcher owner;
public GpsPower(Actor self, GpsPowerInfo info) : base(self, info)
{
Granted = self.World.ActorsWithTrait<GpsPower>()
.Any(p => p.Actor.Owner == self.Owner && p.Trait.Granted);
owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
public override void Charged(Actor self, string key)
@@ -46,43 +109,31 @@ namespace OpenRA.Mods.RA
w.Add(new SatelliteLaunch(self));
/* there is only one shroud, but it is misleadingly available through Player.Shroud */
w.Add(new DelayedAction((Info as GpsPowerInfo).RevealDelay * 25,
() => {
var ateks = self.World.ActorsWithTrait<GpsPower>();
foreach (TraitPair<GpsPower> i in ateks)
{
if (i.Actor.Owner == self.Owner)
{
i.Trait.Granted = true;
}
}
RefreshGps(self);
}));
owner.Launch(self, Info);
});
}
public void Selling(Actor self) { DisableGps(); }
public void Sold(Actor self) { }
public void Killed(Actor self, AttackInfo e) { DisableGps(); }
public void Killed(Actor self, AttackInfo e) { RemoveGps(self); }
void DisableGps()
{
Granted = false;
RefreshGps(self);
}
public void Selling(Actor self) {}
public void Sold(Actor self) { RemoveGps(self); }
void RefreshGps(Actor self)
void RemoveGps(Actor self)
{
if (self.World.LocalPlayer != null)
self.World.LocalShroud.Disabled = self.World.ActorsWithTrait<GpsPower>()
.Any(p => p.Actor.Owner.Stances[self.World.LocalPlayer] == Stance.Ally &&
p.Trait.Granted);
// Extra function just in case something needs to be added later
owner.GpsRem(self);
}
public void StanceChanged(Actor self, Player a, Player b, Stance oldStance, Stance newStance)
{
RefreshGps(self);
owner.RefreshGps(self);
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
RemoveGps(self);
owner = captor.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
}
}