Adapt TS
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@@ -306,6 +306,7 @@
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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UndeploySounds: cashturn.aud
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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@@ -442,6 +443,7 @@
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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UndeploySounds: cashturn.aud
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 7
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@@ -485,6 +487,7 @@
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AlwaysVisible:
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Building:
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BuildSounds: place2.aud
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UndeploySounds: cashturn.aud
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KillsSelf:
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RemoveInstead: true
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RenderSprites:
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@@ -51,7 +51,6 @@ GACTWR:
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BuildPaletteOrder: 70
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Description: Modular tower for base defenses.
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Building:
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Selectable:
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Bounds: 48, 36, 0, -6
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DecorationBounds: 48, 48, 0, -12
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@@ -142,7 +142,6 @@ NALASR:
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Prerequisites: nahand, ~structures.nod, ~techlevel.low
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BuildPaletteOrder: 90
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Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
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Building:
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Selectable:
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Bounds: 40, 30, -8, -6
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DecorationBounds: 40, 36, -8, -8
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